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A web application for a company that provides commercial and scientific space travel services.

Home Page: https://ixboy.github.io/Space-Travelers-Hub/

HTML 8.71% CSS 3.65% JavaScript 87.63%
api-rest react redux

space-travelers-hub's Introduction

Hi there, I'm Iyunda Antonio. A.K.A Ismael. :) 🙋‍♂️

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"All our dreams can come true, if we have the courage to pursue them."


Hey, welcome to my GitHub Profile. I am Ismael from Angola / Luanda, but currently living in New York, I love computers, cybersecurity, machine learning, internet and everything related to technology. I'm a Full-Stack developer, and I'm available for remote software development opportunities.

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More about me 🙋‍♂️

I see you want to know more about me, right?...😁


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My hobbies

  • Cycling
  • parkour and back flips
  • Coding 👨‍💻
  • Exercising 🏃‍♂️

Fun facts

  • I can do front and back flips just like it's done in kung-fu movies⚡
  • I am addicted to eating Bread.

I am currently

  • 👯 looking to collaborate with other content creators and curious people who enjoy coding and different technologies.
  • Working with Ruby on Rails projects.
  • 📖 Reading more Arabic books.
  • I have an Arabic Linguistic Qualification Diploma from the Islamic University of Medina / Saudi Arabia🏫.


I have knowledge on these languages and technologies 🧠

Human languages:

  • Portuguese
  • English
  • Arabic
  • Lingala

⚡ Programming languages and technologies:

Visual Studio Code Sass Ruby Rails Terminal Docker

HTML5 CSS3 Bootstrap JavaScript Git GitHub



🟢Currently available for professional oportunities👨‍💻

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space-travelers-hub's People

Contributors

fherrerao avatar ixboy avatar

Stargazers

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Watchers

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space-travelers-hub's Issues

[1pt] Create empty My profile - Setup (group task)

  • Create a route and a view component. Use <NavLink /> for the page navigation links and style active class to indicate which section/page the user is currently on (underline active navigation link).
  • This view should be empty - you will add content in separate tasks.

Team3 [4pt] Display dragons - Lists render

  • Use useSelector() Redux Hook to select the state slices and render lists of dragons in corresponding routes. i.e.:
// get rockets data from the store
const rockets = useSelector(state => state.rockets);
  • You can style the whole application "by hand" or you could use React Bootstrap, a UI library that could speed up the process. This is a popular library and working with its components would be good practice.

  • Render a list of dragons (as per design). For the image of a dragon use the first image in the array of flickr_images.

[4pt] Display missions - Lists render

  • Use useSelector() Redux Hook to select the state slices and render lists of missions in corresponding routes. i.e.:
// get rockets data from the store
const rockets = useSelector(state => state.rockets);
  • You can style the whole application "by hand" or you could use React Bootstrap, a UI library that could speed up the process. This is a popular library and working with its components would be good practice.
  • Render a table with the missions' data (as per design).

[1pt] Create basic structure for Missions - Setup

  • Create a route and a view component. Use <NavLink /> for the page navigation links and style active class to indicate which section/page the user is currently on (underline active navigation link).
  • Create a directory for all Redux state slice files.

Team3 [1pt] Create basic structure for Dragons - Setup

  • Create a route and a view component. Use <NavLink /> for the page navigation links and style active class to indicate which section/page the user is currently on (underline active navigation link).
  • Create a directory for all Redux state slice files.

[3pt] Implement rocket booking - Actions

  • When a user clicks the "Reserve rocket" button, action needs to be dispatched to update the store. You need to get the ID of the reserved rocket and update the state. Remember you mustn't mutate the state. Instead, you need to return a new state object with all rockets, but the selected rocket will have an extra key reserved with its value set to true. You could use a JS filter() or map() to set the value of the new state - i.e.:
const newState = state.map(rocket => {
    if(rocket.id !== id) 
        return rocket;
    return { ...rocket, reserved: true };
});
  • Regardless of which method you choose, make sure you place all your logic in the reducer. In the React view file, you should only dispatch the action with the correct rocket ID as an argument.

[1pt] Switch badges for Rockets - Conditional components

Rockets that have already been reserved should show a "Reserved" badge and "Cancel reservation" button instead of the default "Reserve rocket" (as per design)

Use the React conditional rendering syntax:

{rocket.reserved && ( 
    // render Cancel Rocket button
)}

Team3 [4pt] Fetch dragons - Fetch data

Fetch data from the Dragons endpoint (https://api.spacexdata.com/v3/dragons) when a user navigates to the Dragons section.

Once the data are fetched, dispatch an action to store the selected data in Redux store:

  • id
  • name
  • type
  • flickr_images

NOTE: Make sure you only dispatch those actions once and do not add data to store on every re-render (i.e. when changing views / using navigation).

[4pt] Display rockets - Lists render

  • Use useSelector() Redux Hook to select the state slices and render lists of rockets in corresponding routes. i.e.:
// get rockets data from the store
const rockets = useSelector(state => state.rockets);
  • You can style the whole application "by hand" or you could use React Bootstrap, a UI library that could speed up the process. This is a popular library and working with its components would be good practice.
  • Render a list of rockets (as per design). For the image of a rocket use the first image in the array of flickr_images.

[4pt] Fetch missions - Fetch data

Fetch data from the Missions endpoint (https://api.spacexdata.com/v3/missions) when a user navigates to the Missions section.

Once the data are fetched, dispatch an action to store the selected data in Redux store:

  • mission_id
  • mission_name
  • description

NOTE: Make sure you only dispatch those actions once and do not add data to store on every re-render (i.e. when changing views / using navigation).

[3pt] Implement rocket booking - Actions

  • When a user clicks the "Reserve rocket" button, action needs to be dispatched to update the store. You need to get the ID of the reserved rocket and update the state. Remember you mustn't mutate the state. Instead, you need to return a new state object with all rockets, but the selected rocket will have an extra key reserved with its value set to true. You could use a JS filter() or map() to set the value of the new state - i.e.:
const newState = state.map(rocket => {
    if(rocket.id !== id) 
        return rocket;
    return { ...rocket, reserved: true };
});
  • Regardless of which method you choose, make sure you place all your logic in the reducer. In the React view file, you should only dispatch the action with the correct rocket ID as an argument.

[1pt] Create basic structure for Rockets - Setup

  • Create a route and a view component. Use <NavLink /> for the page navigation links and style active class to indicate which section/page the user is currently on (underline active navigation link).
  • Create a directory for all Redux state slice files.

Team3 [1pt] Create basic structure for Dragons - Setup

  • Create a route and a view component. Use <NavLink /> for the page navigation links and style active class to indicate which section/page the user is currently on (underline active navigation link).
  • Create a directory for all Redux state slice files.

[1pt] Create basic structure for Missions - Setup

  • Create a route and a view component. Use <NavLink /> for the page navigation links and style active class to indicate which section/page the user is currently on (underline active navigation link).
  • Create a directory for all Redux state slice files.

[4pt] Fetch rockets - Fetch data

Fetch data from the Rockets endpoint (https://api.spacexdata.com/v3/rockets) when the application starts (as Rockets is the default view).

Once the data are fetched, dispatch an action to store the selected data in Redux store:

  • id
  • name
  • type
  • flickr_images

NOTE: Make sure you only dispatch those actions once and do not add data to store on every re-render (i.e. when changing views / using navigation).

[4pt] Fetch rockets - Fetch data

Fetch data from the Rockets endpoint (https://api.spacexdata.com/v3/rockets) when the application starts (as Rockets is the default view).

Once the data are fetched, dispatch an action to store the selected data in Redux store:

  • id
  • name
  • type
  • flickr_images

NOTE: Make sure you only dispatch those actions once and do not add data to store on every re-render (i.e. when changing views / using navigation).

[1pt] Implement mission leaving - Actions

  • Follow the same logic as with the "Join mission" - but you need to set the reserved key to false.
  • Dispatch these actions upon click on the corresponding buttons.

[4pt] Display missions - Lists render

  • Use useSelector() Redux Hook to select the state slices and render lists of missions in corresponding routes. i.e.:
// get rockets data from the store
const rockets = useSelector(state => state.rockets);
  • You can style the whole application "by hand" or you could use React Bootstrap, a UI library that could speed up the process. This is a popular library and working with its components would be good practice.
  • Render a table with the missions' data (as per design).

Team3 [1pt] Switch badges for Dragons - Conditional components

Dragons that have already been reserved should show a "Reserved" badge and "Cancel reservation" button instead of the default "Reserve dragon" (as per design).

Use the React conditional rendering syntax:

{rocket.reserved && ( 
    // render Cancel Rocket button
)}

[3pt] Implement mission joining - Actions

  • When a user clicks the "Join Mission" button, action needs to be dispatched to update the store. You need to get the ID of the selected mission and update the state. Remember you mustn't mutate the state. Instead, you need to return a new state object with all missions, but the selected mission will have an extra key reserved with its value set to true. You could use a JS filter() or map() to set the value of the new state - i.e.:
const newState = state.map(rocket => {
    if(mission.id !== id) 
        return mission;
    return { ...mission, reserved: true };
});
  • Regardless of which method you choose, make sure you place all your logic in the reducer. In the React view file, you should only dispatch the action with the correct rocket ID as an argument.

[1pt] Implement mission leaving - Actions

  • Follow the same logic as with the "Join mission" - but you need to set the reserved key to false.
  • Dispatch these actions upon click on the corresponding buttons.

Team3 [1pt] Switch badges for Dragons - Conditional components

Dragons that have already been reserved should show a "Reserved" badge and "Cancel reservation" button instead of the default "Reserve dragon" (as per design).

Use the React conditional rendering syntax:

{rocket.reserved && ( 
    // render Cancel Rocket button
)}

[1pt] Switch badges for Rockets - Conditional components

Rockets that have already been reserved should show a "Reserved" badge and "Cancel reservation" button instead of the default "Reserve rocket" (as per design)

Use the React conditional rendering syntax:

{rocket.reserved && ( 
    // render Cancel Rocket button
)}

Team3 [3pt] Implement dragon booking - Actions

  • When a user clicks the "Reserve dragon" button, action needs to be dispatched to update the store. You need to get the ID of the reserved dragon and update the state. Remember you mustn't mutate the state. Instead, you need to return a new state object with all dragons, but the selected rocket will have an extra key reserved with its value set to true. You could use a JS filter() or map() to set the value of the new state - i.e.:
const newState = state.map(rocket => {
    if(dragon.id !== id) 
        return dragon;
    return { ...dragon, reserved: true };
});
  • Regardless of which method you choose, make sure you place all your logic in the reducer. In the React view file, you should only dispatch the action with the correct dragon ID as an argument.

[1pt] Switch badges for Missions - Conditional components

Missions that the user has joined already should show a badge "Active Member" instead of the default "NOT A MEMBER" and a button "Leave Mission" instead of the "Join Mission" button (as per design).

Use the React conditional rendering syntax:

{rocket.reserved && ( 
    // render Cancel Rocket button
)}

[4pt] Fetch missions - Fetch data

Fetch data from the Missions endpoint (https://api.spacexdata.com/v3/missions) when a user navigates to the Missions section.

Once the data are fetched, dispatch an action to store the selected data in Redux store:

  • mission_id
  • mission_name
  • description

NOTE: Make sure you only dispatch those actions once and do not add data to store on every re-render (i.e. when changing views / using navigation).

[4pt] Display rockets - Lists render

  • Use useSelector() Redux Hook to select the state slices and render lists of rockets in corresponding routes. i.e.:
// get rockets data from the store
const rockets = useSelector(state => state.rockets);
  • You can style the whole application "by hand" or you could use React Bootstrap, a UI library that could speed up the process. This is a popular library and working with its components would be good practice.
  • Render a list of rockets (as per design). For the image of a rocket use the first image in the array of flickr_images.

Team3 [4pt] Display dragons - Lists render

  • Use useSelector() Redux Hook to select the state slices and render lists of dragons in corresponding routes. i.e.:
// get rockets data from the store
const rockets = useSelector(state => state.rockets);
  • You can style the whole application "by hand" or you could use React Bootstrap, a UI library that could speed up the process. This is a popular library and working with its components would be good practice.

  • Render a list of dragons (as per design). For the image of a dragon use the first image in the array of flickr_images.

Team3 [4pt] Fetch dragons - Fetch data

Fetch data from the Dragons endpoint (https://api.spacexdata.com/v3/dragons) when a user navigates to the Dragons section.

Once the data are fetched, dispatch an action to store the selected data in Redux store:

  • id
  • name
  • type
  • flickr_images

NOTE: Make sure you only dispatch those actions once and do not add data to store on every re-render (i.e. when changing views / using navigation).

[1pt] Switch badges for Missions - Conditional components

Missions that the user has joined already should show a badge "Active Member" instead of the default "NOT A MEMBER" and a button "Leave Mission" instead of the "Join Mission" button (as per design).

Use the React conditional rendering syntax:

{rocket.reserved && ( 
    // render Cancel Rocket button
)}

[3pt] Implement mission joining - Actions

  • When a user clicks the "Join Mission" button, action needs to be dispatched to update the store. You need to get the ID of the selected mission and update the state. Remember you mustn't mutate the state. Instead, you need to return a new state object with all missions, but the selected mission will have an extra key reserved with its value set to true. You could use a JS filter() or map() to set the value of the new state - i.e.:
const newState = state.map(rocket => {
    if(mission.id !== id) 
        return mission;
    return { ...mission, reserved: true };
});
  • Regardless of which method you choose, make sure you place all your logic in the reducer. In the React view file, you should only dispatch the action with the correct rocket ID as an argument.

Team3 [3pt] Implement dragon booking - Actions

  • When a user clicks the "Reserve dragon" button, action needs to be dispatched to update the store. You need to get the ID of the reserved dragon and update the state. Remember you mustn't mutate the state. Instead, you need to return a new state object with all dragons, but the selected rocket will have an extra key reserved with its value set to true. You could use a JS filter() or map() to set the value of the new state - i.e.:
const newState = state.map(rocket => {
    if(dragon.id !== id) 
        return dragon;
    return { ...dragon, reserved: true };
});
  • Regardless of which method you choose, make sure you place all your logic in the reducer. In the React view file, you should only dispatch the action with the correct dragon ID as an argument.

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