three.js animation with more advanced techniques
- skinned mesh
- skeleton
- bones
- animation mixer/clip
- keyframes
Understanding the core concepts of the 3d animation world. Instead of working with imported ready-made objects and animation tracks, I tried to find a pure three.js way to do things.
# Install dependencies (only the first time)
npm install
# Run the local server at localhost:8080
npm run dev
# Build for production in the dist/ directory
npm run build