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selaux avatar selaux commented on June 2, 2024

Is this reproducible without renaming the sound (meaning it crashes everytime the device is used)?

That the sound is missing was already identified here. But this error log should have no effect, as this simply results in the related function call returning NULL and the sound not playing. For the X-Ray device this shouldnt matter as the return value is not used.

So I wonder if that is an issue with the sound part, or the actual effects of using the X-Ray device.

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Inveriss avatar Inveriss commented on June 2, 2024

Yes, it crashes everytime when device has been used. But as I mentioned this is not happening at once. It is somehow delayed. Sometimes after several turns or after the battle when I'm leaving the sector etc.

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lynxlynxlynx avatar lynxlynxlynx commented on June 2, 2024

Sounds like memory corruption then, not really related to the sound, perhaps not even the detector. But that's hard for you to debug, since it requires something like valgrind or ASAN (manual building).

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momoko-h avatar momoko-h commented on June 2, 2024

@Inveriss, it sounds as if you're building the source yourself? In that case, building either a Debug or at least a RelWithDebInfo build and running the game under a debugger should allow you to get a stack trace where exactly the crash happens.

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Inveriss avatar Inveriss commented on June 2, 2024

Unfortunately my coding experience is near to zero. I can only compile the code with simple static changes like in this issue. I'm making a small mod for Stracciatella and when I hit some issue, then I'm just sharing with you guys.

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