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love-jam-2018's Issues

Random weapon generation

This could be done by a set of random stats, and a random name.

The name could be the result of a markov chain fed medicine terms.

Improve enemy AI

Currently the enemy AI constantly tracks the player.

They should only track what they can see. They should have some sort of random walk.

Possible random walk algorithms (mix and match?)

  • Drunkards walk
  • Randomly select a room and path to it
  • Choose two rooms and patrol them.

Flesh out weapons

Weapons should do some sort of random damage, and perhaps have various effects.

Random damage should be easy to understand, I think dice notation would be good for this. A weapon has a dice roll and bonus attached to it.

Damage would be calculated this way for a 1d6 + 5 weapon: random(6) + 5

Effects would cause lasting damage, or other things to increase the strategy of the game.

Possibly add timebombs/proximity bombs

I believe these would give a little more strategy to the game by allowing you to rig traps. They should have an AoE attack that damages everything (including the player)

Add ability to lose

Currently the game will error if you die (woo!)

This should bring you to a score screen or something (just main menu?)

Add companion

The companion should be able to seal up blood vessels, and unlock the ability to descend to the next level.

They might be unable to do anything if the player is present, or if any enemies exist nearby (requires a sterile environment?).

They shouldn't be able to attack.

Add menus

Add a title menu, could be bare. Should have some sort of credits and play button.

Add items and inventory

Player (and maybe enemies) should have an inventory. This will allow picking up items, and equipping different things.

Perhaps this could be simplified to only having 1 weapon slot (can only swap weapons), and a couple potion slots.

This should also include the ability to see items on the ground and pick them up.

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