jacorb90 / distinc.github.io Goto Github PK
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Home Page: https://jacorb90.github.io/DistInc.github.io/main.html
License: MIT License
Try getting as far as you can
Home Page: https://jacorb90.github.io/DistInc.github.io/main.html
License: MIT License
It's too fast to read, but that doesn't stop my eyes from autowandering up to try, which is both distracting and also painful.
Really liking the game so far, but there are two minor requests.
In dark mode, the light green button behind white text makes it really hard to read. You may want to make the button colors a little darker.
The other thing is the percent complete for unlocks and stuff seems to be logarithmic? So if you need something like 1 ly to unlock something and you have .5 lys, it'll say something around 90% there, when you're really only 50%. I think you were trying to make it match scaling a little, in that the last .5 lys is a lot faster to get than the first .5, but I think it's less helpful this way. Maybe make it an option to change?
Lastly, more of a feature request, but can you add engineering notation as well as scientific?
Hi,
I unlocked infinity yesterday and got my first endorsement. A short time later, the infinity tab disappeared and I had to get my first endorsement again.
Then I played until I got ~11 endorsements, closed the game and when I reopened it today, I have to start again with my first endorsement.
I'm playing on android (in google chrome), with the website added to my Homescreen.
Do you have any idea why this could happen?
Description says that we need at least one of each of the 10 Pathogen upgrades, but it actually requires PTH_AMT (which is 15). I suppose they were expanded at some point and achievement requirement was not updated?
It's verified at line functions/achievements.js:56
The confirmation popup on elementary reset still appears with auto-elementary turned on, preventing the reset unless you manually accept it.
Hi again,
The lepton effects for stronger perks, pathogen upgrades and derivative boost actually lower these effects instead of increase them. Not sure what the magnitude of the decrease is though.
Thanks for taking care of the auto-elementary issue as well earlier.
Here is a save if it helps https://pastebin.com/ykJa8V17
The text pulsing in the dark circle tab makes it really hard to read. An option to disable the pulsing text would be nice.
When you get to the later stages, it's hard to see what is being boosted by what.
I have gotten to Elementaries, but it's hard to know what to set my Fermions too, to get the most out of them. It'd be helpful to see something along the lines of
You have e896 K rockets (+e896 K/sec) ...
Boosted by:
Inf x;x - 3x
Inf x;x - e^12
Fermions - e^x
Achievements - x
etc.
Might be a better way of doing that?
The real issue is I'm not always sure what's holding me back the most in getting more EP, knowledge gain? cadavers? etc.
As per code, they unlock at 1e6 rather than at 2.5e5 cadavers. In the progress bar it's still 2.5e5.
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