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positionbasedfluids's Issues

Error

Hi,

when I try to run the code, the console prints this error:

ERROR::SHADER::PROGRAM::LINKING_FAILED

Fragment info

0(35) : error C7623: implicit narrowing of type from "vec3" to "float"

final.vert
final.frag

do you how to fix it?

Program crashed

Hi,I've been trying to run the PositioBasedFluids-master demo,It showed that the fragment complation_failed Then I changed the "final.frag"line35
float squiggly = clamp(sum * (vec3(1, 1, 1) - vec3(0, 0.2, 0.6)), 0, 1); fragColor = (1 - foamIntensity) * fluid + (foamIntensity * (0.9 - squiggly));
to
vec3 squiggly = clamp(sum * (vec3(1.0f, 1.0f, 1.0f) - vec3(0.0f, 0.2f, 0.6f)), 0.0f,1.0f); fragColor = (1 - foamIntensity) * fluid + vec4((foamIntensity * (0.9 - squiggly)),0.0f);
now it can show the initial interface ,but when I run the fluid , my computer crasded.So I can't get the bug in detail. Maybe there is some problem in ParticleSystem.cu line 502-515.
My computer configuration:CPU intel 6700HQ, GPU GTX 960M, win10 professional +vs2013+cuda8.0

File missing

Hi,
I've been trying to run the PositioBasedFluids-test demo ,But ...\PositionBasedFluids-test\PositionBasedFluids\meshes\bunny_closed_fixed.sdf missed.Can you offer me that . Thanks a lot.

File Missing!

Hi,
I want to konw how can I get the " *.cobj " object file, why not use the " *.obj file ", thanks!

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