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A Friday Night Funkin' engine that makes using source code much easier, including hscript support.

Batchfile 0.01% Haxe 99.98% Shell 0.01%
engine fnf-engine fnf-mod fnf-mods game-engine gamedev haxe fnf haxeflixel

funkinized-engine's Introduction

Funkinized Engine

A Friday Night Funkin' engine that makes using source code feel much more easier and will come with good ol' Hscript support! The engine also has organized assets making it easy to navigate them. This engine is inspired by Forever Engine and Codename Engine (mostly codename).

Features (This section is not finished yet):

  • Organized assets and source code
  • Hscript support
  • Higher framerate

Building

To get started, you need the following programs:

Now we need to install some libraries, run the 'update' batch (.bat) file to make it install the required files.

Then we need to install git:

Finally we're going to install only 2 components in VS Community 2019 (Note: This will install 4GB in your system):

  • MSVC v142 - VS 2019 C++ x64/x86 build tools
  • Windows SDK (10.0.17763.0)

Build Commands

  • Lime build [target] (Whichever platform you want to build: windows, mac, linux, html5)
  • You can find the build at export/release/[target]/bin including all the assets and an exe file that - you've build the code with
  • If you want to access debug mode, do lime build [target] -debug
  • You can find the debug version of the build by simply going to export/debug/[target]/bin
  • Now you can make your own FNF mod, hope you enjoy!

Credits

  • greyson430: Creator, Programmer
  • ThatOneFoxHX: Main Menu Theme
  • Yoshubs: Inspiration
  • YoshiCrafter29: Inspiration, Hscript Improved Git, Update Code (for haxe libraries)

funkinized-engine's People

Contributors

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