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jest-another-rpg's Introduction

Hi there ๐Ÿ‘‹

  • ๐Ÿ”ญ Graduate of Rice University's Coding Bootcamp.
  • ๐ŸŒฑ Iโ€™m currently learning Redux and refreshing myself on JavaScript.
  • ๐Ÿ“ฑ Follow me on LinkedIn
  • ๐Ÿ“ซ How to reach me: [email protected]
  • ๐Ÿ’ป Website: jaime-gg.com
  • ๐Ÿ˜„ Pronouns: He / Him

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jest-another-rpg's Issues

Create a Player Object

They will be used to store methods and properties related to the user's character.

  • A Player object has the following properties:

    • name
    • health
    • strength
    • agility
  • A Player object has the following methods:

    • getStats()
    • getInventory()
    • getHealth()
    • getAttackValue()
    • isAlive()
    • addPotion()
    • usePotion()
    • reduceHealth()
  • Write appropriate tests for the Player() constructor and methods.

Create a Potion Object

  • Create tests for the Potion object.

  • The Potion object will be used to give the player stat boosts.

  • If no stat is provided, the stat should be randomly selected.

Create a Game Object

It will be responsible for the game logic. It will be used to keep track of whose turn it is, prompt the user for input, and check to see if the game has been won.

  • All game logic is encompassed by a Game() constructor function.

  • A Game object has the following properties:

    • roundNumber
    • isPlayerTurn
    • enemies
    • currentEnemy
    • player
  • A Game object has the following methods:

    • initializeGame()
    • battle()
    • checkEndOfBattle()
    • startNewBattle()
  • Consolidate the code. We don't yet know exactly what this step entails, but we do know that we'll need to refactor our code after the tests pass, so we'll create this issue as a placeholder.

Create an Enemy Object

It will store methods and properties related to the enemy that our player has to battle.

  • An Enemy object has the following properties:

    • name
    • weapon
    • health
    • strength
    • agility
    • potion
  • An Enemy object has the following methods:

    • getDescription()
    • getHealth()
    • getAttackValue()
    • isAlive()
    • reduceHealth()
  • Write appropriate tests for the Enemy() constructor and methods.

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