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This project forked from erick194/doomrpg-re

14.0 1.0 0.0 3.24 MB

Doom RPG for PlayStation Vita

License: GNU General Public License v3.0

C 90.86% CMake 0.17% Shell 0.05% C++ 8.91%
psvita psvita-homebrew psvita-port vita-homebrew doom

doomrpg-re-vita's Introduction

DoomRPG-RE - PlayStation Vita port

This is a PS Vita port of the reverse engineered Doom RPG by [GEC]. All credits go to the GEC team, this project would not exist without their hard work.

How to install

  1. Search for "Doom RPG BREW" on archive.org to get the original mobile game assets file: doomrpg.bar (CRC32: d7cf11c5)
  2. Next, you need BarToZip.exe converter tool (Windows only) included in the PC release
  3. Copy doomrpg.bar to a folder containing BarToZip.exe. Run BarToZip.exe to generate DoomRPG.zip file
  4. Download the latest VPK release and install it using VitaShell
  5. Copy the newly generated DoomRPG.zip to ux0:data/doomrpg/
  6. You can now start the game

Default controls

Action Button
Move Forward D-pad up
Move Backward D-pad down
Move Left L
Move Right R
Turn Left D-pad left
Turn Right D-pad right
Attack/Talk/Use X
Next Weapon Triangle
Prev Weapon Circle
Pass Turn Square
Automap Select
Menu Open/Back Start

Save and config data

All user data is stored in ux0:data/doomrpg/ - these files are compatible with the PC release.

Cheat codes

Code Default controls Action
3666 R Open debug menu
43629 R Max health and armor
4332 R R All keys, items and weapons
3366 R R Start benchmark

Building instructions

This port uses SDL2, ZLIB, SoLoud and fluidsynth-lite

  1. Install Vita SDK and make sure VITASDK env variable is set
  2. Install fluidsynth-lite using vdpm. Please refer to "Porting libraries" section on Vita SDK's website for further instructions
  3. Run build.sh for a debug build, or add -r flag for a release build

Bug reporting

If you find a bug, please send me an e-mail to [email protected] or open an issue here on github.

License

GNU General Public License v3.0

doomrpg-re-vita's People

Contributors

jakubito avatar erick194 avatar

Stargazers

 avatar Andrey avatar  avatar  avatar  avatar Devrim avatar rvreqTheSheepo avatar  avatar swimmingsoft avatar Andiweli avatar  avatar Mark Raymond avatar  avatar  avatar

Watchers

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doomrpg-re-vita's Issues

Build error

Updated VitaSDK and installed fluidsynth-lite. I get this error when building

[ 54%] Building C object CMakeFiles/DoomRPG_vita.dir/src/SDL_Video.c.obj
[ 57%] Building C object CMakeFiles/DoomRPG_vita.dir/src/Sound.c.obj
[ 60%] Building C object CMakeFiles/DoomRPG_vita.dir/src/Weapon.c.obj
[ 63%] Building C object CMakeFiles/DoomRPG_vita.dir/src/Z_Zip.c.obj
[ 66%] Building C object CMakeFiles/DoomRPG_vita.dir/src/Z_Zone.c.obj
[ 69%] Building CXX object CMakeFiles/DoomRPG_vita.dir/src/soloud_audiosource.cpp.obj
[ 72%] Building CXX object CMakeFiles/DoomRPG_vita.dir/src/soloud_c.cpp.obj
[ 75%] Building CXX object CMakeFiles/DoomRPG_vita.dir/src/soloud_c_ext.cpp.obj
[ 78%] Building CXX object CMakeFiles/DoomRPG_vita.dir/src/soloud_c_fluidsynth.cpp.obj
[ 81%] Building CXX object CMakeFiles/DoomRPG_vita.dir/src/soloud_ext.cpp.obj
[ 84%] Building CXX object CMakeFiles/DoomRPG_vita.dir/src/soloud_fluidsynth.cpp.obj
[ 87%] Linking CXX executable DoomRPG_vita
/usr/local/vitasdk/bin/../lib/gcc/arm-vita-eabi/10.3.0/../../../../arm-vita-eabi/bin/ld: warning: CMakeFiles/DoomRPG_vita.dir/src/Audio.c.obj uses 32-bit enums yet the output is to use variable-size enums; use of enum values across objects may fail
/usr/local/vitasdk/bin/../lib/gcc/arm-vita-eabi/10.3.0/../../../../arm-vita-eabi/bin/ld: warning: CMakeFiles/DoomRPG_vita.dir/src/Combat.c.obj uses 32-bit enums yet the output is to use variable-size enums; use of enum values across objects may fail
/usr/local/vitasdk/bin/../lib/gcc/arm-vita-eabi/10.3.0/../../../../arm-vita-eabi/bin/ld: warning: CMakeFiles/DoomRPG_vita.dir/src/CombatEntity.c.obj uses 32-bit enums yet the output is to use variable-size enums; use of enum values across objects may fail
/usr/local/vitasdk/bin/../lib/gcc/arm-vita-eabi/10.3.0/../../../../arm-vita-eabi/bin/ld: warning: CMakeFiles/DoomRPG_vita.dir/src/DoomCanvas.c.obj uses 32-bit enums yet the output is to use variable-size enums; use of enum values across objects may fail
/usr/local/vitasdk/bin/../lib/gcc/arm-vita-eabi/10.3.0/../../../../arm-vita-eabi/bin/ld: warning: CMakeFiles/DoomRPG_vita.dir/src/DoomRPG.c.obj uses 32-bit enums yet the output is to use variable-size enums; use of enum values across objects may fail
/usr/local/vitasdk/bin/../lib/gcc/arm-vita-eabi/10.3.0/../../../../arm-vita-eabi/bin/ld: warning: CMakeFiles/DoomRPG_vita.dir/src/Entity.c.obj uses 32-bit enums yet the output is to use variable-size enums; use of enum values across objects may fail
/usr/local/vitasdk/bin/../lib/gcc/arm-vita-eabi/10.3.0/../../../../arm-vita-eabi/bin/ld: warning: CMakeFiles/DoomRPG_vita.dir/src/EntityDef.c.obj uses 32-bit enums yet the output is to use variable-size enums; use of enum values across objects may fail
/usr/local/vitasdk/bin/../lib/gcc/arm-vita-eabi/10.3.0/../../../../arm-vita-eabi/bin/ld: warning: CMakeFiles/DoomRPG_vita.dir/src/EntityMonster.c.obj uses 32-bit enums yet the output is to use variable-size enums; use of enum values across objects may fail
/usr/local/vitasdk/bin/../lib/gcc/arm-vita-eabi/10.3.0/../../../../arm-vita-eabi/bin/ld: warning: CMakeFiles/DoomRPG_vita.dir/src/Game.c.obj uses 32-bit enums yet the output is to use variable-size enums; use of enum values across objects may fail
/usr/local/vitasdk/bin/../lib/gcc/arm-vita-eabi/10.3.0/../../../../arm-vita-eabi/bin/ld: warning: CMakeFiles/DoomRPG_vita.dir/src/Hud.c.obj uses 32-bit enums yet the output is to use variable-size enums; use of enum values across objects may fail
/usr/local/vitasdk/bin/../lib/gcc/arm-vita-eabi/10.3.0/../../../../arm-vita-eabi/bin/ld: warning: CMakeFiles/DoomRPG_vita.dir/src/Main.c.obj uses 32-bit enums yet the output is to use variable-size enums; use of enum values across objects may fail
/usr/local/vitasdk/bin/../lib/gcc/arm-vita-eabi/10.3.0/../../../../arm-vita-eabi/bin/ld: warning: CMakeFiles/DoomRPG_vita.dir/src/Menu.c.obj uses 32-bit enums yet the output is to use variable-size enums; use of enum values across objects may fail
/usr/local/vitasdk/bin/../lib/gcc/arm-vita-eabi/10.3.0/../../../../arm-vita-eabi/bin/ld: warning: CMakeFiles/DoomRPG_vita.dir/src/MenuItem.c.obj uses 32-bit enums yet the output is to use variable-size enums; use of enum values across objects may fail
/usr/local/vitasdk/bin/../lib/gcc/arm-vita-eabi/10.3.0/../../../../arm-vita-eabi/bin/ld: warning: CMakeFiles/DoomRPG_vita.dir/src/MenuSystem.c.obj uses 32-bit enums yet the output is to use variable-size enums; use of enum values across objects may fail
/usr/local/vitasdk/bin/../lib/gcc/arm-vita-eabi/10.3.0/../../../../arm-vita-eabi/bin/ld: warning: CMakeFiles/DoomRPG_vita.dir/src/ParticleSystem.c.obj uses 32-bit enums yet the output is to use variable-size enums; use of enum values across objects may fail
/usr/local/vitasdk/bin/../lib/gcc/arm-vita-eabi/10.3.0/../../../../arm-vita-eabi/bin/ld: warning: CMakeFiles/DoomRPG_vita.dir/src/Player.c.obj uses 32-bit enums yet the output is to use variable-size enums; use of enum values across objects may fail
/usr/local/vitasdk/bin/../lib/gcc/arm-vita-eabi/10.3.0/../../../../arm-vita-eabi/bin/ld: warning: CMakeFiles/DoomRPG_vita.dir/src/Render.c.obj uses 32-bit enums yet the output is to use variable-size enums; use of enum values across objects may fail
/usr/local/vitasdk/bin/../lib/gcc/arm-vita-eabi/10.3.0/../../../../arm-vita-eabi/bin/ld: warning: CMakeFiles/DoomRPG_vita.dir/src/SDL_Video.c.obj uses 32-bit enums yet the output is to use variable-size enums; use of enum values across objects may fail
/usr/local/vitasdk/bin/../lib/gcc/arm-vita-eabi/10.3.0/../../../../arm-vita-eabi/bin/ld: warning: CMakeFiles/DoomRPG_vita.dir/src/Sound.c.obj uses 32-bit enums yet the output is to use variable-size enums; use of enum values across objects may fail
/usr/local/vitasdk/bin/../lib/gcc/arm-vita-eabi/10.3.0/../../../../arm-vita-eabi/bin/ld: warning: CMakeFiles/DoomRPG_vita.dir/src/Weapon.c.obj uses 32-bit enums yet the output is to use variable-size enums; use of enum values across objects may fail
/usr/local/vitasdk/bin/../lib/gcc/arm-vita-eabi/10.3.0/../../../../arm-vita-eabi/bin/ld: warning: CMakeFiles/DoomRPG_vita.dir/src/Z_Zip.c.obj uses 32-bit enums yet the output is to use variable-size enums; use of enum values across objects may fail
/usr/local/vitasdk/bin/../lib/gcc/arm-vita-eabi/10.3.0/../../../../arm-vita-eabi/bin/ld: warning: CMakeFiles/DoomRPG_vita.dir/src/Z_Zone.c.obj uses 32-bit enums yet the output is to use variable-size enums; use of enum values across objects may fail
/usr/local/vitasdk/bin/../lib/gcc/arm-vita-eabi/10.3.0/../../../../arm-vita-eabi/bin/ld: /usr/local/vitasdk/bin/../lib/gcc/arm-vita-eabi/10.3.0/../../../../arm-vita-eabi/lib/libvitaGL.a(buffers.o): in function `glBufferSubData':
(.text+0x644): undefined reference to `sceDmacMemcpy'
/usr/local/vitasdk/bin/../lib/gcc/arm-vita-eabi/10.3.0/../../../../arm-vita-eabi/bin/ld: (.text+0x64a): undefined reference to `sceDmacMemcpy'
/usr/local/vitasdk/bin/../lib/gcc/arm-vita-eabi/10.3.0/../../../../arm-vita-eabi/bin/ld: (.text+0x650): undefined reference to `sceDmacMemcpy'
/usr/local/vitasdk/bin/../lib/gcc/arm-vita-eabi/10.3.0/../../../../arm-vita-eabi/bin/ld: (.text+0x640): undefined reference to `sceDmacMemcpy'
/usr/local/vitasdk/bin/../lib/gcc/arm-vita-eabi/10.3.0/../../../../arm-vita-eabi/bin/ld: /usr/local/vitasdk/bin/../lib/gcc/arm-vita-eabi/10.3.0/../../../../arm-vita-eabi/lib/libvitaGL.a(custom_shaders.o): in function `glCompileShader':
(.text+0x2ad8): undefined reference to `sceShaccCgGetFirstParameter'
/usr/local/vitasdk/bin/../lib/gcc/arm-vita-eabi/10.3.0/../../../../arm-vita-eabi/bin/ld: (.text+0x2ae2): undefined reference to `sceShaccCgGetParameterClass'
/usr/local/vitasdk/bin/../lib/gcc/arm-vita-eabi/10.3.0/../../../../arm-vita-eabi/bin/ld: (.text+0x2aec): undefined reference to `sceShaccCgGetNextParameter'
/usr/local/vitasdk/bin/../lib/gcc/arm-vita-eabi/10.3.0/../../../../arm-vita-eabi/bin/ld: (.text+0x2af6): undefined reference to `sceShaccCgGetParameterClass'
/usr/local/vitasdk/bin/../lib/gcc/arm-vita-eabi/10.3.0/../../../../arm-vita-eabi/bin/ld: (.text+0x2b0e): undefined reference to `sceShaccCgGetParameterName'
/usr/local/vitasdk/bin/../lib/gcc/arm-vita-eabi/10.3.0/../../../../arm-vita-eabi/bin/ld: (.text+0x2b24): undefined reference to `sceShaccCgGetNextParameter'
/usr/local/vitasdk/bin/../lib/gcc/arm-vita-eabi/10.3.0/../../../../arm-vita-eabi/bin/ld: (.text+0x2b42): undefined reference to `sceShaccCgGetParameterBufferIndex'
/usr/local/vitasdk/bin/../lib/gcc/arm-vita-eabi/10.3.0/../../../../arm-vita-eabi/bin/ld: (.text+0x2b4c): undefined reference to `sceShaccCgGetParameterName'
/usr/local/vitasdk/bin/../lib/gcc/arm-vita-eabi/10.3.0/../../../../arm-vita-eabi/bin/ld: /usr/local/vitasdk/bin/../lib/gcc/arm-vita-eabi/10.3.0/../../../../arm-vita-eabi/lib/libvitaGL.a(gpu_utils.o): in function `gpu_alloc_compressed_texture':
(.text+0x4940): undefined reference to `sceDmacMemcpy'
/usr/local/vitasdk/bin/../lib/gcc/arm-vita-eabi/10.3.0/../../../../arm-vita-eabi/bin/ld: /usr/local/vitasdk/bin/../lib/gcc/arm-vita-eabi/10.3.0/../../../../arm-vita-eabi/lib/libvitaGL.a(gpu_utils.o): in function `gpu_alloc_mipmaps':
(.text+0x5390): undefined reference to `sceDmacMemcpy'
/usr/local/vitasdk/bin/../lib/gcc/arm-vita-eabi/10.3.0/../../../../arm-vita-eabi/bin/ld: /usr/local/vitasdk/bin/../lib/gcc/arm-vita-eabi/10.3.0/../../../../arm-vita-eabi/lib/libvitashark.a(vitashark.o): in function `shark_init':
(.text+0x4e): undefined reference to `sceShaccCgExtEnableExtensions'
/usr/local/vitasdk/bin/../lib/gcc/arm-vita-eabi/10.3.0/../../../../arm-vita-eabi/bin/ld: (.text+0x5e): undefined reference to `sceShaccCgSetDefaultAllocator'
/usr/local/vitasdk/bin/../lib/gcc/arm-vita-eabi/10.3.0/../../../../arm-vita-eabi/bin/ld: (.text+0x68): undefined reference to `sceShaccCgInitializeCallbackList'
/usr/local/vitasdk/bin/../lib/gcc/arm-vita-eabi/10.3.0/../../../../arm-vita-eabi/bin/ld: /usr/local/vitasdk/bin/../lib/gcc/arm-vita-eabi/10.3.0/../../../../arm-vita-eabi/lib/libvitashark.a(vitashark.o): in function `shark_end':
(.text+0x9a): undefined reference to `sceShaccCgReleaseCompiler'
/usr/local/vitasdk/bin/../lib/gcc/arm-vita-eabi/10.3.0/../../../../arm-vita-eabi/bin/ld: (.text+0x9e): undefined reference to `sceShaccCgExtDisableExtensions'
/usr/local/vitasdk/bin/../lib/gcc/arm-vita-eabi/10.3.0/../../../../arm-vita-eabi/bin/ld: /usr/local/vitasdk/bin/../lib/gcc/arm-vita-eabi/10.3.0/../../../../arm-vita-eabi/lib/libvitashark.a(vitashark.o): in function `shark_clear_output':
(.text+0xe2): undefined reference to `sceShaccCgDestroyCompileOutput'
/usr/local/vitasdk/bin/../lib/gcc/arm-vita-eabi/10.3.0/../../../../arm-vita-eabi/bin/ld: /usr/local/vitasdk/bin/../lib/gcc/arm-vita-eabi/10.3.0/../../../../arm-vita-eabi/lib/libvitashark.a(vitashark.o): in function `shark_compile_shader_extended':
(.text+0x11a): undefined reference to `sceShaccCgInitializeCompileOptions'
/usr/local/vitasdk/bin/../lib/gcc/arm-vita-eabi/10.3.0/../../../../arm-vita-eabi/bin/ld: (.text+0x170): undefined reference to `sceShaccCgCompileProgram'
collect2: error: ld returned 1 exit status
gmake[2]: *** [CMakeFiles/DoomRPG_vita.dir/build.make:531: DoomRPG_vita] Error 1
gmake[1]: *** [CMakeFiles/Makefile2:89: CMakeFiles/DoomRPG_vita.dir/all] Error 2
gmake: *** [Makefile:91: all] Error 2

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