Comments (2)
This error also occurs on retail. The issue is that CURRENCY_DISPLAY_UPDATE does not always have return values in all game versions. The recent fix to check just the quantity has now caused "index is nil" errors.
Here is a fix:
function Cacher:CURRENCY_DISPLAY_UPDATE(_, id, quantity)
if id and quantity then
self.player.currency[id] = quantity > 0 and quantity or nil
end
end
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Reverting the change in caching.lua and currencyTracker.lua of a72c274 seems to fix the issue for me
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