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geck-map-editor's Issues

Windows binary and installer

Automatically generate redistributable Windows binaries and installers from nightly builds.

Check compatibility:

  • Windows XP - is it still possible with VS 2022?
  • Windows 7/8
  • Windows 10/11

failing to build

Sorry, not sure how else to contact you, but I tried downloading and building this mapper from the source, and I'm pretty new to this so I probably did something wrong, but I couldn't get it to build.
For some reason, visual studio can't find three of the dependencies in main.cpp:
cxxopts.hpp
spdlog/spdlog.h
portable-file-dialogs.h

I'm sure I'm doing something wrong through my ignorance, but if you have the time, would you help me out please?

Critter positioning

Implement proper handling of critter direction and positioning. Currently, all critters face north-east.

Launch map in Fallout

Add a button to the menu bar which will launch the currently opened map in Fallout 2 (sfall) / Falltergeist.

The implementation will probably involve adding the map name to ddraw.ini / config.ini and launching the game executable.

image

Can't load font, can't open files extracted with Dat Explorer 1.43.exe

I really wanted to avoid installing visual studio but gave up because no idea how to get cmake to cooperate with vcpgk

 $ cmake . -DCMAKE_TOOLCHAIN_FILE=/c/dev/vcpkg/scripts/buildsystems/vcpkg.cmake
-- Selecting Windows SDK version 10.0.22000.0 to target Windows 10.0.19045.
CMake Error at CMakeLists.txt:24 (find_package):
  By not providing "FindSFML.cmake" in CMAKE_MODULE_PATH this project has
  asked CMake to find a package configuration file provided by "SFML", but
  CMake did not find one.

  Could not find a package configuration file provided by "SFML" (requested
  version 2.5) with any of the following names:

    SFMLConfig.cmake
    sfml-config.cmake

  Add the installation prefix of "SFML" to CMAKE_PREFIX_PATH or set
  "SFML_DIR" to a directory containing one of the above files.  If "SFML"
  provides a separate development package or SDK, be sure it has been
  installed.


-- Configuring incomplete, errors occurred!

It then built in visual studio, which worked great.

The exe runs but I was unable to build dat-unpacker and used fallout2 dat explorer 1.43 to export the maps. This did not lowercase them but shouldn't matter on windows I hope

I was able to pick the data folder but immediately after:

Assertion failed: (0) && "Could not load font file!",

copying the font folder into all sorts of places didnt help, so I commented out all font configuration in geckmapeditor, which helped. I reached the second selection window (map) but after picking a map it crashes:

Failed to activate OpenGL context: The handle is invalid.

An internal OpenGL call failed in Texture.cpp(117).
Expression:
   glDeleteTextures(1, &texture)
Error description:
   GL_INVALID_OPERATION
   The specified operation is not allowed in the current state.

Maybe my fault for removing the fonts?

Or maybe it's just that dat unpacker extracts a different format......?

I tried running debug in visual studio (not sure if that does anything) but:

<VCMessage Code="MSB8036" Type="Error" Arguments="$(TargetPlatformVersion)" Condition="'$(WindowsSDKInstalled)' != 'true'" />

I have win11 sdk installed though, visualstudio installer only offers win10/win11 sdk, no win8 so no idea what the fallout to do.

I was able to attach to a process though, that one pointed me to
std::unique_ptr<T> openFile(const std::filesystem::path& path, std::ios_base::openmode mode = std::ifstream::in | std::ifstream::binary) {

I'll try getting dat-unpacker to compile some more.

Loading state

The application will hang for several seconds when loading a new map or changing map elevation. Loading screen should be implemented in the future that will load resources from a dedicated thread.

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