jansimek / geck-map-editor Goto Github PK
View Code? Open in Web Editor NEWFallout 2 map editor
Fallout 2 map editor
Automatically generate redistributable Windows binaries and installers from nightly builds.
Check compatibility:
Sorry, not sure how else to contact you, but I tried downloading and building this mapper from the source, and I'm pretty new to this so I probably did something wrong, but I couldn't get it to build.
For some reason, visual studio can't find three of the dependencies in main.cpp:
cxxopts.hpp
spdlog/spdlog.h
portable-file-dialogs.h
I'm sure I'm doing something wrong through my ignorance, but if you have the time, would you help me out please?
When you open kladwtwn.map in Geck, save it and then load it in Fallout 2, the game will crash.
arcaves.map seems to work fine.
At least the GOG and Steam versions should be detectable by searching the Windows registry or Steam directories.
Implement proper handling of critter direction and positioning. Currently, all critters face north-east.
ImGui widgets are unclickable and do not show a mouse hover effect when the application is started. Switching to another window and then back makes them clickable. This issue is not reproducible on linux.
I really wanted to avoid installing visual studio but gave up because no idea how to get cmake to cooperate with vcpgk
$ cmake . -DCMAKE_TOOLCHAIN_FILE=/c/dev/vcpkg/scripts/buildsystems/vcpkg.cmake
-- Selecting Windows SDK version 10.0.22000.0 to target Windows 10.0.19045.
CMake Error at CMakeLists.txt:24 (find_package):
By not providing "FindSFML.cmake" in CMAKE_MODULE_PATH this project has
asked CMake to find a package configuration file provided by "SFML", but
CMake did not find one.
Could not find a package configuration file provided by "SFML" (requested
version 2.5) with any of the following names:
SFMLConfig.cmake
sfml-config.cmake
Add the installation prefix of "SFML" to CMAKE_PREFIX_PATH or set
"SFML_DIR" to a directory containing one of the above files. If "SFML"
provides a separate development package or SDK, be sure it has been
installed.
-- Configuring incomplete, errors occurred!
It then built in visual studio, which worked great.
The exe runs but I was unable to build dat-unpacker and used fallout2 dat explorer 1.43 to export the maps. This did not lowercase them but shouldn't matter on windows I hope
I was able to pick the data folder but immediately after:
Assertion failed: (0) && "Could not load font file!",
copying the font folder into all sorts of places didnt help, so I commented out all font configuration in geckmapeditor, which helped. I reached the second selection window (map) but after picking a map it crashes:
Failed to activate OpenGL context: The handle is invalid.
An internal OpenGL call failed in Texture.cpp(117).
Expression:
glDeleteTextures(1, &texture)
Error description:
GL_INVALID_OPERATION
The specified operation is not allowed in the current state.
Maybe my fault for removing the fonts?
Or maybe it's just that dat unpacker extracts a different format......?
I tried running debug in visual studio (not sure if that does anything) but:
<VCMessage Code="MSB8036" Type="Error" Arguments="$(TargetPlatformVersion)" Condition="'$(WindowsSDKInstalled)' != 'true'" />
I have win11 sdk installed though, visualstudio installer only offers win10/win11 sdk, no win8 so no idea what the fallout to do.
I was able to attach to a process though, that one pointed me to
std::unique_ptr<T> openFile(const std::filesystem::path& path, std::ios_base::openmode mode = std::ifstream::in | std::ifstream::binary) {
I'll try getting dat-unpacker to compile some more.
Inspiration: OpenAWE-Project/OpenAWE@68663aa
The application will hang for several seconds when loading a new map or changing map elevation. Loading screen should be implemented in the future that will load resources from a dedicated thread.
Replace texture manager class with a resource manager that will handle not only textures but also fonts, etc.
A declarative, efficient, and flexible JavaScript library for building user interfaces.
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. ๐๐๐
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google โค๏ธ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.