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cleantf2plus's Introduction

Daily Contributions Streak: 2404 (2017-10-09 to 2024-05-09)

Portfolio

This is a list of some of the repos that I've done. Note that this isn't every repo, only some of the particularly relevant ones.

Gamedev: Beowolf Engine, 0ngine, DiceStats, GDD Template, Gamejam Entry

Libraries: Fluassert, inline_tests, Polymorph Lib, stublib, fullogs

Game Modding: CleanTF2plus, TF2 Hud Reference, BaseHud, jarconfig, jarconfig-csgo, jarconfig-underlords, Source Caption Decompiler, jahud, jxhud, runelite histogram plugin

Competitive Programming: Textbook, Code Snippets, Kattis Grind Setup

Misc: Powershell Rainmeter, Microbenchmarking Setup, Github Markdown Snippets, clDice, Improved Github Commitgraph, ForceTimerResolution

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cleantf2plus's Issues

Unable to run generate.sh

When I try to run generate.sh on Ubuntu 19.04 Disco I get the following error:

generate.sh: line 3: dev/generators/textures_flat.sh: Permission denied
generate.sh: line 5: dev/generators/models_null.sh: Permission denied

Not all textures are flattened

After installing on windows, and loading up process:
image
image
image
image

The following textures are not flattened:

  • Screens
  • Barrels
  • Overhead Ventilation
  • Crates
  • Desk and Wall Computers
  • Signs (Resupply, exit signs, misc signs)
  • Viewmodels/Weapons

I'm willing to help fix some of this, but maybe I could get direction from some of the current developers.

unexpected operator error when selecting any option in the .sh file

i run linux (ubuntu) and when i saw this i thought i would give it a try. put it in the specified file path but when it asks the Y/N questions, no matter what i put it just gives the error above.

what i get:

./generate.sh
would you like flat materials? Y/N/HELP
Y
./generate.sh: 217: [: Y: unexpected operator
./generate.sh: 220: [: Y: unexpected operator
./generate.sh: 222: [: Y: unexpected operator
invalid input
would you like flat materials? Y/N/HELP

please help, thanks!

Mod Update?

is there a mod update coming soon? To flatten the new textures and update to the new unusual effects?

Linux Update when?

The Linux version has been as a WIP for a long while now, when can we expect a update for it?

flat_textures - specific texture transparency issues

metal/chicken_wire001.vtf - common seethrough gate texture used on a lot of maps to block areas off. right now completely transparent, despite the wire giving good feedback that its impassable
metal/metalgrate013a.vtf - completely transparent despite not being able to shoot through them. is used on cp_steel as the gate texture on the windows and doors outside blu spawn near point a
glass/* - most completely transparent, does not clearly inform the player that they cannot shoot or move through
metal/metalgrate011b.vtf - havent actually found anything so haven't tried removing it. just mentioning it as the only metalgrate texture that isn't apparently causing a problem. if something is going wrong id bet it would be this hahaha this ones actually used for koth_nucleus, used as the floor for the healthpack under the point. completely transparent

metal/metalgrate011a.vtf - opposite problem, is completely opaque when it should be transparent. biggest offender on 2fort, where you wont be able to see anyone on the grated dropdown area right inside the fortress entrances

The best solution I could think of is to have an alternate vpk that leaves these textures unflattened, or if agreed as much a problem as I think they are for readability not touched at all.

If anyone else sees something wrong, using mat_crosshair on an sv_cheats 1 server you can see the texture name of any nonprop you are looking at which is great for diagnosing problems. Note this wont work for transparent things if you are noclipping? And I had to isolate metalgrate013a with trial and error, mat_crosshair wasn't working on that at all. If anyone else notices something feel free to add to this post with a comment of which texture is messed up. I will play with this for awhile and see if I notice anything else, hope it helps

textures

Was working fine but then in a game with sv_pure 2 this happened:

image

Is it normal?

no textures

I'm out of textures in the game. I chose to leave the hats only

Linux refactor

I just skimmed over the bash script and good god... This seems very hard to maintain and not verbose at all. Do you want me to submit a PR to fix it ?

Also

FLAT_GEN() {
	echo would you like flat textures resized? Y/N/HELP
	read choice

	if [ $choice == "Y" ]; then
		flat=2
	elif [ $choice == "N" ]; then
		flat=1
	elif [ $choice == "HELP" ]; then
		echo resized flat textures appear mostly flat on sv_pure, non-resized appears as stock tf2 textures
		FLAT_GEN
	else
		echo invalid input
		FLAT_GEN
	fi
}

say the answer is no, so flat=1

elif [ $flat == 2 ]; then
	echo generating flat textures
	dev/generators/textures_flat.sh dev/lists/linux/flat.txt "../../tf2_textures_dir.vpk" 1
	dev/generators/textures_flat.sh dev/lists/linux/flat_hl2.txt "../../../hl2/hl2_textures_dir.vpk" 1
	echo flat textures \(resized\) >>dev/current_options.txt
	echo done
fi

why is this being done?

./generate.sh uses too much memory

Running generate.sh will begin the process of creating textures. (Not sure if there's supposed to be a prompt that waits for input, but there isn't)

This process will continue for several minutes running normally until all RAM has been used and the system crashes.

System specs:
Manjaro Linux x86_64
Kernel: 4.16.18-rt12-MANJARO
CPU: i5-6500 3.6 GHz
GPU: RX 580 8GB
RAM: 16GB

ImageMagick: 7.0.8-59 Q16 x86_64 2019-08-04
wine-4.13

Texture issue

With Falt Textures enabled, I'm unable to see fencing. Included are two examples. Obviously I can't walk out of spawn on the Blu team during the Pre-game timer is active on Payload maps, but it appears as if I can. The second screenshot is also an image where the wall is missing some fence aswell. I hope we can find a solution for this becuase this could be very annoying for CleanTF2+ users. And another reason I hope we can fix this is because, I do like the textures in the CleanTF2+ Mod. Thank You

Evidence 1
Evidence 2

Black textures

installing flat textures causes some textures to bug out and show up completely black. Here are some gullywash screenshots showing the issue

1
20210607174126_1

2
20210607174041_1

3
20210607174115_1

Black Textures

I've got black textures only in cp_gullywash_final1. I tried to follow what is being said in the troubleshooting.md, but nothing changed. Is there any fix to this?
1
2
3
Untitled

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