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Minecraft v1.20 HD PBR resource pack. Works with Java and Bedrock shaders.

License: Creative Commons Attribution Share Alike 4.0 International

TypeScript 80.40% PowerShell 19.60%
minecraft rtx resourcepack resource-pack minecraft-resourcepack minecraft-rtx mineways bedrock-edition minecraft-bedrock minecraft-bedrock-edition

jg-rtx's Introduction

JG RTX

Free, open-source HD PBR Minecraft resource pack for Bedrock and Java

JG RTX cover

Like my work?

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Download

Extras

Bedrock

Java

Links

Social

Screenshots / Video

Shader Comparison

JG RTX with BetterRTX shader

Xbox Deferred Render Preview

JG RTX on Xbox

BSL

PBR JG with BSL Shader

Kappa

PBR JG with Kappa Shader

SEUS

PBR JG with SEUS


Included in Mineways

Mineways now includes JG RTX! Export your builds in Universal Scene Description format using Mineways and bring the results into NVIDIA Omniverse Create or other software with USD support.

JG RTX textures rendered in NVIDIA Omniverse Medieval castle build by jar9 in NVIDIA Omniverse Create

JG RTX USD test rendered in NVIDIA Omniverse JG RTX in Omniverse Create

Sketchfab screenshot JG RTX USD test on Sketchfab


License

CC-NC-BY-SA
See CREDITS.md for materials attributions

jg-rtx's People

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jg-rtx's Issues

Some name collisions and whatnot for 0.10.0-alpha

Feedback
Lookin' good overall! Keep up the cool work.

Feature Requests
Here are a number of warnings that Mineways' ChannelMixer and TileMaker utilities pop up when processing JG-RTX. I thought you might find them useful in figuring out what blocks are not quite complete, e.g., rails and prismarine don't have RGB(A) color textures for them, AFAIK, just the PBR ones:

DUP WARNING: Duplicate file ignored;
file 'netherrack_mer.png' is a different name for the same texture 'netherack_mer.png'.
DUP WARNING: Duplicate file ignored;
file 'stonebrick_mossy.png' is a different name for the same texture 'mossy_stone_brick.png'.
DUP WARNING: Duplicate file ignored;
file 'stonebrick_mossy_mer.png' is a different name for the same texture 'mossy_stone_brick_mer.png'.
DUP WARNING: Duplicate file ignored;
file 'stonebrick_mossy_normal.png' is a different name for the same texture 'mossy_stone_brick_normal.png'.
WARNING: the grass_block_side_overlay texture does not exist, so the grass_block_side texture replaces it.
RGB MISSING WARNING: File 'rail_normal_normal.png' exists but there is no corresponding color file.
Perhaps the color file is in a TGA file? You'll need to convert it to a PNG file.
and RGB MISSING WARNING: File 'rail_normal_m.png' exists but there is no corresponding color file.
and RGB MISSING WARNING: File 'rail_normal_r.png' exists but there is no corresponding color file.
RGB MISSING WARNING: File 'prismarine_rough_normal.png' exists but there is no corresponding color file.
Perhaps the color file is in a TGA file? You'll need to convert it to a PNG file.
and RGB MISSING WARNING: File 'prismarine_rough_r.png' exists but there is no corresponding color file.
WARNING: File 'grass_side.png' has texels that are fully transparent, but grass block side
images should be in a pair: a fully opaque grass_block_side.png image, and
a grayscale grass with alpha cutout image grass_block_side_overlay.png
WARNING: File 'grass_side_snowed.png' has texels that are fully transparent, but the image is not
identified as having cutout geometry, being a decal, or being an overlay.

There are also a pile of warnings about TGA files existing without PNG equivalents - my utilities don't convert from TGA. You might want to save all images in PNG format, as these are more compact (e.g. acacia_trapdoor is 257 KB TGA, 119 KB PNG when I convert).

I don't actually know a heck of a lot about what Minecraft "expects" and how you modify those expectations. My goal is to use your textures as direct substitutes. So, I find myself making grass_side.png and grass_side_snowed.png by hand in paint.net, compositing your versions over dirt. Being lazy, I'd be happier if these match what Minecraft's look like.

border

  • blocks/border.png
  • blocks/border_mer.png
  • blocks/border_normal.png

End Texture Improvements

Endstone brick
Current End stone bricks pattern repitition is too apparent.

Purpur pillar
Purpur pillar ends glow, because ๐Ÿคทโ€โ™‚๏ธ.

  • Improve End stone brick pattern
  • Remove glow from purpur pillars
  • Add chorus plant textures

โš Drastic changes ahead!

JG RTX is approaching the 100mb beta resource pack size limit and some textures need to be removed.

What textures need to stay?

  • Which of the current textures do you think can be removed?
  • Which textures should not be removed?
  • What textures must stay assigned to their current block?
  • What textures should be assigned to a different block?

0.11.0 textures flagged by Mineways' TileMaker

Wha happen?

Here are the warnings generated by TileMaker:

RGB MISSING WARNING: File 'rail_normal_normal.png' exists but there is no corresponding color file.
and RGB MISSING WARNING: File 'rail_normal_m.png' exists but there is no corresponding color file.
and RGB MISSING WARNING: File 'rail_normal_r.png' exists but there is no corresponding color file.
RGB MISSING WARNING: File 'rail_detector_powered_m.png' exists but there is no corresponding color file.
and RGB MISSING WARNING: File 'rail_detector_powered_e.png' exists but there is no corresponding color file.
and RGB MISSING WARNING: File 'rail_detector_powered_r.png' exists but there is no corresponding color file.
RGB MISSING WARNING: File 'prismarine_rough_normal.png' exists but there is no corresponding color file.
and RGB MISSING WARNING: File 'prismarine_rough_r.png' exists but there is no corresponding color file.
RGB MISSING WARNING: File 'soul_torch_normal.png' exists but there is no corresponding color file.
and RGB MISSING WARNING: File 'soul_torch_m.png' exists but there is no corresponding color file.
and RGB MISSING WARNING: File 'soul_torch_e.png' exists but there is no corresponding color file.
and RGB MISSING WARNING: File 'soul_torch_r.png' exists but there is no corresponding color file.
TileMaker summary: 1308 relevant PNG files discovered and 1308 of these were used.

I should also mention that "grass_side.png" is what I would call "grass_side_overlay.png" (it's what vanilla Java Minecraft calls it), and "grass_side_carried.png" is one that I rename to be "grass_side.png". Anyway, I think that's my burden to bear, as Bedrock Minecraft seems to use this naming convention, too, and you're just following it.

There are a bunch of files I don't recognize or use - should I?

WARNING: The file 'chain1.png' is not recognized and so is not used.
WARNING: The file 'chain1_mer.png' is not recognized and so is not used.
WARNING: The file 'chain1_normal.png' is not recognized and so is not used.
WARNING: The file 'chain2.png' is not recognized and so is not used.
WARNING: The file 'chain2_mer.png' is not recognized and so is not used.
WARNING: The file 'chain2_normal.png' is not recognized and so is not used.
WARNING: The file 'double_plant_fern_carried.png' is not recognized and so is not used.
WARNING: The file 'double_plant_grass_carried.png' is not recognized and so is not used.
WARNING: The file 'fern_carried.png' is not recognized and so is not used.
WARNING: The file 'flower_hydrangea.png' is not recognized and so is not used.
WARNING: The file 'flower_hydrangea_normal.png' is not recognized and so is not used.
WARNING: The file 'flower_lilac.png' is not recognized and so is not used.
WARNING: The file 'flower_lilac_normal.png' is not recognized and so is not used.
WARNING: The file 'grass_carried.png' is not recognized and so is not used.
WARNING: The file 'grass_carried_mer.png' is not recognized and so is not used.
WARNING: The file 'grass_carried_normal.png' is not recognized and so is not used.
WARNING: The file 'grass_side_carried.png' is not recognized and so is not used.
WARNING: The file 'grass_side_carried_mer.png' is not recognized and so is not used.
WARNING: The file 'grass_side_carried_normal.png' is not recognized and so is not used.
WARNING: The file 'leaves_acacia_carried.png' is not recognized and so is not used.
WARNING: The file 'leaves_big_oak_carried.png' is not recognized and so is not used.
WARNING: The file 'leaves_birch_carried.png' is not recognized and so is not used.
WARNING: The file 'leaves_birch_opaque.png' is not recognized and so is not used.
WARNING: The file 'leaves_jungle_carried.png' is not recognized and so is not used.
WARNING: The file 'leaves_jungle_opaque.png' is not recognized and so is not used.
WARNING: The file 'leaves_oak_carried.png' is not recognized and so is not used.
WARNING: The file 'mood_block.png' is not recognized and so is not used.
WARNING: The file 'mood_block_mer.png' is not recognized and so is not used.
WARNING: The file 'mood_block_normal.png' is not recognized and so is not used.
WARNING: The file 'tallgrass_carried.png' is not recognized and so is not used.
WARNING: The file 'vine_carried.png' is not recognized and so is not used.

Most of these I know I can ignore. But, in particular, the flower names are not ones that even Bedrock Minecraft uses, from what I can tell.

bubble_column_outer_d

bubble_column_outer_d
bubble_column_outer_d

  • blocks/bubble_column_outer_d.png
  • blocks/bubble_column_outer_d_mer.png
  • blocks/bubble_column_outer_d_normal.png

funky furnace

is there supposed to be a furnace front on png?
if there is......there isn't...

got black and pink front furnaces when i cook shit. pls fix.
when i load back into the main menu with the stuff loaded, i see a black and pink loading screen too, these issues didn't exist the other day when i downloaded the updates. what happened?

bell_top

  • blocks/bell_top.png
  • blocks/bell_top_mer.png
  • blocks/bell_top_normal.png

bubble_column_down_top_d

  • blocks/bubble_column_down_top_d.png
  • blocks/bubble_column_down_top_d_mer.png
  • blocks/bubble_column_down_top_d_normal.png

bed_feet_top

  • blocks/bed_feet_top.png
  • blocks/bed_feet_top_mer.png
  • blocks/bed_feet_top_normal.png

14.2 - some warnings from TileMaker

I report these next few each release. Is there a "prismarine_rough.png" texture, but it's named something else?

RGB MISSING WARNING: File 'prismarine_rough_normal.png' exists but there is no corresponding color file.
and RGB MISSING WARNING: File 'prismarine_rough_r.png' exists but there is no corresponding color file.

And, a rail_detector_powered.png would be nice (with the red bit brighter):

RGB MISSING WARNING: File 'rail_detector_powered_m.png' exists but there is no corresponding color file.
and RGB MISSING WARNING: File 'rail_detector_powered_e.png' exists but there is no corresponding color file.
and RGB MISSING WARNING: File 'rail_detector_powered_r.png' exists but there is no corresponding color file.

Otherwise things look good, warning-wise. There are a few "these do nothing" normal maps, FYI:

WARNING: Image 'itemframe_background_normal.png' was not used because it seems to have all the same normals, no changes detected.
WARNING: Image 'quartz_block_top_normal.png' was not used because it seems to have all the same normals, no changes detected.
WARNING: Image 'polished_blackstone_normal.png' was not used because it seems to have all the same normals, no changes detected.

By the way, I asked NVIDIA about the "save to TGA, not PNG" directive they give. It turns out that someone there was using some program (name unknown) that, when it would save RGBA images to PNG, would replace fully transparent texels with a white RGB color (it's transparent, right?). Why that program did that, who knows, but doing so messes up mipmaps. Of course, black in these pixels also messes up mipmapping, but it's less noticeable. Anyway, if the tools you are using don't do this (stupid) thing, PNG's fine. The right answer is to dilate your textures (search that article for "Solidify"), but no one except pro game developers do that.

The payoff, just a quick test, and I still need to fix grass sides (which are my bane - people set these like 8 different ways):
image

Missing some chests textures

Missing textures:

  • textures/entity/chest/double_normal
  • textures/entity/chest/ender
  • textures/entity/chest/trapped
  • textures/entity/chest/trapped_double

buggy non-rtx view.

so, i'd like to use this in a realm, for me, with rtx, and for others, without...but the grass, some trees, (the branches)
some ores, and all plants, appear extremely fuzzy, is this due to animations? if so, make a version without them?

0.23.0 Textures

Priorities for 0.23.0 release:

  • Shulker boxes
  • Candles
  • Nether warts
  • Piston sides
  • Piston tops
  • Coral plants
  • Dead coral blocks
  • Soul campfire
  • Cocoa
  • Potted azalea
  • Bell
  • Ender chest
  • Kelp
  • Pumpkin stem
  • Beacon
  • Jigsaw

These are the most apparent missing textures in TileMaker's output that can be tackled before the next release.

TileMaker output

The grass_top_normal.png texture in 0.10.0 looks odd when rotated, and other things

Wha happen?

The grass_top_normal.png texture in 0.8.0 is OK. A little odd looking, perhaps, but it's "rotation invariant." Minecraft normally randomly rotates the grass tops so that they don't show an obvious repeating pattern. If you apply normal maps to these grass tops, I think the normals need to be "unbiased", that is, on average the normals should face up. In 0.10.0 this texture seems to have a definite directional bias, which can be seen when rendering:

image

The normal map in 0.8.0 looks fine:

image

Here's the old normal map compared to the new one:

image

I can't say I know why these display so differently, but there's a definite problem here, one I don't see with most other resource packs that provide normals for grass.

Some other textures that could perhaps use a little love, unless they're purposely this way for some reason:

  • cakes are emissive on some surfaces - bottom, inner, side - and quite different from each other. That seems odd. There's no top MER texture.
  • trip_wire_source_mer.png has emissive value for the ring.
  • damaged anvil tops are oddly colored and emissive, with little 4x4 patterns on them.

A Big TODO

Textures Missing from JG RTX

Thank you @erich666 for compiling this list!

  • oak_sapling
  • jungle_sapling
  • spruce_sapling
  • cactus_bottom
  • birch_sapling
  • piston_top_sticky
  • piston_top
  • piston_side
  • piston_bottom
  • piston_inner
  • brewing_stand
  • cocoa_stage2
  • cocoa_stage1
  • cocoa_stage0
  • tripwire
  • end_portal_frame_eye
  • redstone_dust_dot (See #64)
  • pumpkin_stem
  • attached_pumpkin_stem
  • potatoes_stage0
  • potatoes_stage1
  • potatoes_stage2
  • nether_wart_stage0
  • nether_wart_stage1
  • nether_wart_stage2
  • beacon
  • dropper_front
  • dropper_front_vertical
  • acacia_sapling
  • dark_oak_sapling
  • white_stained_glass_pane_top
  • orange_stained_glass_pane_top
  • magenta_stained_glass_pane_top
  • light_blue_stained_glass_pane_top
  • yellow_stained_glass_pane_top
  • lime_stained_glass_pane_top
  • pink_stained_glass_pane_top
  • gray_stained_glass_pane_top
  • light_gray_stained_glass_pane_top
  • cyan_stained_glass_pane_top
  • purple_stained_glass_pane_top
  • blue_stained_glass_pane_top
  • brown_stained_glass_pane_top
  • green_stained_glass_pane_top
  • red_stained_glass_pane_top
  • black_stained_glass_pane_top
  • chorus_plant
  • #58
  • chorus_flower_dead
  • command_block_conditional
  • frosted_ice_0
  • frosted_ice_1
  • frosted_ice_2
  • frosted_ice_3
  • water_overlay
  • redstone_dust_overlay
  • white_shulker_box
  • orange_shulker_box
  • magenta_shulker_box
  • light_blue_shulker_box
  • yellow_shulker_box
  • lime_shulker_box
  • pink_shulker_box
  • gray_shulker_box
  • light_gray_shulker_box
  • cyan_shulker_box
  • purple_shulker_box
  • blue_shulker_box
  • brown_shulker_box
  • green_shulker_box
  • red_shulker_box
  • black_shulker_box
  • dried_kelp_bottom
  • kelp
  • kelp_plant
  • sea_pickle
  • tall_seagrass_bottom
  • tall_seagrass_top
  • dead_tube_coral_block
  • dead_bubble_coral_block
  • dead_fire_coral_block
  • brain_coral
  • fire_coral_fan
  • horn_coral_fan
  • dead_tube_coral_fan
  • dead_brain_coral_fan
  • dead_bubble_coral_fan
  • dead_fire_coral_fan
  • dead_horn_coral_fan
  • turtle_egg
  • turtle_egg_slightly_cracked
  • turtle_egg_very_cracked
  • conduit
  • dead_brain_coral
  • bamboo_singleleaf
  • bamboo_stage0
  • bell_top
  • bell_side
  • bell_bottom
  • composter_compost
  • composter_ready
  • jigsaw_top
  • jigsaw_bottom
  • jigsaw_side
  • loom_bottom
  • stonecutter_top
  • stonecutter_side
  • stonecutter_bottom
  • stonecutter_saw
  • bee_nest_front_honey
  • soul_campfire_fire
  • soul_campfire_log_lit
  • crimson_roots_pot
  • warped_roots_pot
  • respawn_anchor_top
  • respawn_anchor_top_off
  • respawn_anchor_side0
  • respawn_anchor_side1
  • respawn_anchor_side2
  • respawn_anchor_side3
  • respawn_anchor_side4
  • respawn_anchor_bottom
  • jigsaw_lock
  • chain
  • candle
  • candle_lit
  • white_candle
  • orange_candle
  • magenta_candle
  • light_blue_candle
  • yellow_candle
  • lime_candle
  • pink_candle
  • gray_candle
  • light_gray_candle
  • cyan_candle
  • purple_candle
  • blue_candle
  • brown_candle
  • green_candle
  • red_candle
  • black_candle
  • white_candle_lit
  • orange_candle_lit
  • magenta_candle_lit
  • light_blue_candle_lit
  • yellow_candle_lit
  • lime_candle_lit
  • pink_candle_lit
  • gray_candle_lit
  • light_gray_candle_lit
  • cyan_candle_lit
  • purple_candle_lit
  • blue_candle_lit
  • brown_candle_lit
  • green_candle_lit
  • red_candle_lit
  • black_candle_lit
  • lightning_rod_on
  • spore_blossom
  • spore_blossom_base
  • potted_azalea_bush_top
  • potted_flowering_azalea_bush_top
  • potted_azalea_bush_side
  • potted_flowering_azalea_bush_side
  • potted_azalea_bush_plant
  • potted_flowering_azalea_bush_plant
  • small_dripleaf_top
  • small_dripleaf_side
  • small_dripleaf_stem_top
  • small_dripleaf_stem_bottom
  • powder_snow
  • sculk_sensor_top
  • sculk_sensor_side
  • sculk_sensor_bottom
  • sculk_sensor_tendril_active
  • sculk_sensor_tendril_inactive

bed_head_side

  • blocks/bed_head_side.png
  • blocks/bed_head_side_mer.png
  • blocks/bed_head_side_normal.png

Duplicate tufted grass, one without an alpha channel, and others

Wha happen?
Here's a texture that doesn't have an alpha channel: https://github.com/jasonjgardner/jg-rtx/blob/master/assets/blocks/dirt/grass-tuft.png

Here's the same texture, in a different directory, with alpha: https://github.com/jasonjgardner/jg-rtx/blob/master/assets/blocks/grass_block/grass-tuft.png

I suggest doing as I do: delete the grass-tuft*.png files in the "dirt" directory. Bonus: more storage!

I work on Mineways and am adding support for reading jg-rtx PBR files and exporting them for use with Pixar's USD format. Here's a taste of that:

Jg-rtx

If you're interested, my texture processing programs turn up a number of other duplicates and problems:

DUP WARNING: Duplicate file ignored.
File 'green_glazed_terracotta.png' is a different name for the same texture 'glazed_terracotta_green.png'.
DUP WARNING: Duplicate file ignored.
File 'green_glazed_terracotta_mer.png' is a different name for the same texture 'glazed_terracotta_green_mer.png'.
DUP WARNING: Duplicate file ignored.
File 'green_glazed_terracotta_normal.png' is a different name for the same texture 'glazed_terracotta_green_normal.png'.
DUP WARNING: Duplicate file ignored.
File 'coarse_dirt.png' in directory 'jg-rtx-master\assets\blocks\dirt' is in a different location for the same texture 'coarse_dirt.png' in 'jg-rtx-master\assets\blocks\coarse_dirt'.
DUP WARNING: Duplicate file ignored.
File 'coarse_dirt_mer.png' in directory 'jg-rtx-master\assets\blocks\dirt' is in a different location for the same texture 'coarse_dirt_mer.png' in 'jg-rtx-master\assets\blocks\coarse_dirt'.
DUP WARNING: Duplicate file ignored.
File 'coarse_dirt_normal.png' in directory 'jg-rtx-master\assets\blocks\dirt' is in a different location for the same texture 'coarse_dirt_normal.png' in 'jg-rtx-master\assets\blocks\coarse_dirt'.

WARNING: Image 'flower_pot_normal.png' was not used because it seems to be a flat heightfield, no changes detected.
WARNING: Image 'glazed_terracotta_black_normal.png' was not used because it seems to be a flat heightfield, no changes detected.

WARNING: The file 'packed_ce.png' is not recognized and so is not used.
WARNING: The file 'packed_ce_mer.png' is not recognized and so is not used.
WARNING: The file 'packed_ce_normal.png' is not recognized and so is not used.

I expect you meant "packed_ice"

Water fog is too dense

Water fog is too thick to see through

Water surface screenshot

Underwater screenshot

Something went wrong with fog settings in last release...

bell_bottom

  • blocks/bell_bottom.png
  • blocks/bell_bottom_mer.png
  • blocks/bell_bottom_normal.png

bubble_column_down_top_c

  • blocks/bubble_column_down_top_c.png
  • blocks/bubble_column_down_top_c_mer.png
  • blocks/bubble_column_down_top_c_normal.png

bubble_column_inner_a

  • blocks/bubble_column_inner_a.png
  • blocks/bubble_column_inner_a_mer.png
  • blocks/bubble_column_inner_a_normal.png

bubble_column_outer_c

bubble_column_outer_c
bubble_column_outer_c

  • blocks/bubble_column_outer_c.png
  • blocks/bubble_column_outer_c_mer.png
  • blocks/bubble_column_outer_c_normal.png

bubble_column_outer_e

bubble_column_outer_e
bubble_column_outer_e

  • blocks/bubble_column_outer_e.png
  • blocks/bubble_column_outer_e_mer.png
  • blocks/bubble_column_outer_e_normal.png

bubble_column_down_top_a

  • blocks/bubble_column_down_top_a.png
  • blocks/bubble_column_down_top_a_mer.png
  • blocks/bubble_column_down_top_a_normal.png

Glass transparency

PNG glass textures appear more opaque than TGA texture files:

Broken glass

  • Glass textures need to be replaced with TGAs
  • Bug should be reported to Mojang, if confirmed

bell_side

  • blocks/bell_side.png
  • blocks/bell_side_mer.png
  • blocks/bell_side_normal.png

0.24.0 Textures

Priorities for 0.24.0 release:

  • Sculk sensor
  • Small dripleaf
  • Ender chest
  • Trapped chest
  • Cocoa
  • Kelp
  • Shulker boxes
  • Coral
  • Tripwire
  • Potted roots

bubble_column_down_top_b

  • blocks/bubble_column_down_top_b.png
  • blocks/bubble_column_down_top_b_mer.png
  • blocks/bubble_column_down_top_b_normal.png

bubble_column_inner_b

bubble_column_inner_b
bubble_column_inner_b

  • blocks/bubble_column_inner_b.png
  • blocks/bubble_column_inner_b_mer.png
  • blocks/bubble_column_inner_b_normal.png

Various Mineways warnings

Feedback
I'm about to release a new version of Mineways, so have updated to your latest JG-RTX release, 0.19.1. Here's what Mineways reports when running ChannelMixer:

DUP WARNING: Duplicate file ignored;
file 'grass_side.tga' is a different name for the same texture 'grass_side.png'.

and when running TileMaker:

SERIOUS WARNING: File 'fletcher_table_side1.png' has texels that are fully transparent, but the image is not
identified as having cutout geometry, being a decal, or being an overlay.
WARNING: Image 'quartz_block_top_normal.png' was not used because it seems to have all the same normals, no changes detected.
WARNING: Image 'glazed_terracotta_yellow_normal.png' was not used because it seems to be a flat heightfield.
WARNING: Image 'polished_blackstone_normal.png' was not used because it seems to have all the same normals, no changes detected.

These are mostly FYI. Of those, the fletcher table is the one that affects the look of things in Mineways (no idea how it looks in Minecraft RTX):

image

Feature Requests

All the additions are nice. I wish amethyst grabbed me more, but there are limits to what you can do with billboard textures. The dripstone is particularly nice. I look forward to weeping vines, rooted dirt, dripleaves, spore blossoms, and sculk sensor textures.

Here's an Omniverse render for you, for wading through this message:

image

Thanks, and keep the cool stuff coming!

bed_head_end

  • blocks/bed_head_end.png
  • blocks/bed_head_end_mer.png
  • blocks/bed_head_end_normal.png

bubble_column_outer_a

bubble_column_outer_a
bubble_column_outer_a

  • blocks/bubble_column_outer_a.png
  • blocks/bubble_column_outer_a_mer.png
  • blocks/bubble_column_outer_a_normal.png

Nether Quartz Or and the Nether Portal

Feedback
Getting so cool (though I admit to missing the groovy concretes).

Feature Requests
Find the one block in this texture tester (QMAGNET) that doesn't have a replacement. That's right, it's Nether Quartz Ore. Also, while I'm making a request, how about some Nether Portal love? Right now it's more Bubble Gum Portal (but that's from my "I'm using your data with Mineways" point of view - it might look great in-game, in which case never mind).

latest_jgrtx

Java Texture Names

The following missing textures from issue #52 do not seem to be used in Bedrock Minecraft:

  • redstone_dust_dot
  • water_overlay
  • redstone_dust_overlay
  • dried_kelp_bottom
  • lightning_rod_on

These textures have different names in Bedrock:

  • composter_compost = compost
  • composter_ready = compost_ready
  • chain = chain1/chain2
  • dropper_front = dropper_front_horizontal

bed_head_top

  • blocks/bed_head_top.png
  • blocks/bed_head_top_mer.png
  • blocks/bed_head_top_normal.png

bubble_column_outer_b

bubble_column_outer_b
bubble_column_outer_b

  • blocks/bubble_column_outer_b.png
  • blocks/bubble_column_outer_b_mer.png
  • blocks/bubble_column_outer_b_normal.png

bamboo_singleleaf

  • blocks/bamboo_singleleaf.png
  • blocks/bamboo_singleleaf_mer.png
  • blocks/bamboo_singleleaf_normal.png

bed_feet_side

  • blocks/bed_feet_side.png
  • blocks/bed_feet_side_mer.png
  • blocks/bed_feet_side_normal.png

bed_feet_end

  • blocks/bed_feet_end.png
  • blocks/bed_feet_end_mer.png
  • blocks/bed_feet_end_normal.png

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