The halfling thief from Baldur's Gate can be found in Ribald's store.
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TODO Added alora.ini metadata file to support AL|EN's "Project Infinity".
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Renamed setup-alora.tp2 -> alora.tp2 to support AL|EN's "Project Infinity".
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Replaced
AUTHOR
keyword withSUPPORT
. -
Replaced
AT_INTERACTIVE_EXIT
deprecated command withREADME
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Used
HANDLE_CHARSETS
function to convert string entries for EE games. -
Added component
DESIGNATED
number and "alora_npc_for_bg2"LABEL
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Gathered Alora mod for original BG2 and BG2:EE in one single package, and added native EET compatibility.
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Commented code as much as possible.
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Removed useless pdialog.2da and interdia.2da patching for BG2 standalone games.
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bcmalor.d: Integrated Lollorian's class script trigger fixes.
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ucmg702.baf: Added "Continue()" to the script block that is patched via
EXTEND_TOP
. -
Rewrote install procedure to use WeiDU's built-in
HANDLE_AUDIO
function. -
Added Alora and Edwin sound clips for every translated language.
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Fixed Alora portraits in EE games and removed portraits installation as they already exists in games biff files.
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Added foreign languages WeiDU prompts whenever possible.
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Proofread tra files.
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Added French translation (by Tonton-thon).
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Re-formated, updated and renamed readme file to alora-readme.html and moved it into new readme folder.
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Removed useless files and backup folder.
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Lower cased files.
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Updated OggDec to v1.9.7.
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Added archive libiconv-1.9.2-1-src.7z with iconv licence info.
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TODO Updated WeiDU installer to v247.
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TODO Included Linux and Mac Os X versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
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Revamped scripts: Replaced old-school trigger conditions
!StateCheck("XXX",STATE_SLEEPING)
with more accurate CamDawg's!StateCheck("XXX",CD_STATE_NOTVALID)
and addedInParty("XXX")
whenever needed. .