Giter Site home page Giter Site logo

Comments (5)

jbehley avatar jbehley commented on June 14, 2024 2

Hi @jingyibo123,

I finally investigated the bug and the checkbox was actually not working. I think I broke the code at some point in time.

I fixed the issue and now the checkbox should have an effect. (You can see the effect also by reloading the scan or by changing the tile.)

For convenience, I just added also an option to the settings.cfg: add car points: true, which activates the option at startup and therefore you don't have to activate it all the time.

Does this finally resolve your problem?

from point_labeler.

jbehley avatar jbehley commented on June 14, 2024

For the KITTI dataset, we removed for each scan the points on the car. And this is a fixed size bounding box.

It might be that you have to turn off this by activating "add car points" under the visual options. If you then change the tile it should now show all points.

from point_labeler.

jingyibo123 avatar jingyibo123 commented on June 14, 2024

Thanks for the super fast response!
It makes a lot sense judging from the shape and the orientation !

However checking "add car points" and changing the tile doesnot recover the missing points, not even checking the box and reopening the dataset.

After completely disabling the logic in src/shaders/fill_tile_points.vert, the points are actually recovered..
I'll dig into why the checkbox is not working..

Thanks again for your help!
Wish you a great day.

from point_labeler.

jbehley avatar jbehley commented on June 14, 2024

I will have a look, since the checkbox should have an effect.

the point removal is happening in a shader:

bool is_car_point = (in_vertex.x < 3.0 && in_vertex.x > -2.0 && abs(in_vertex.y) < 2.0);

you can remove the line. I will later see what does not work there.

from point_labeler.

jingyibo123 avatar jingyibo123 commented on June 14, 2024

Thanks so much @jbehley, that totally solved the problem!
I'll close the issue.

from point_labeler.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.