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This project forked from okkindel/rogue3d
Classic 3D roguelike written in C++ with SFML library. Made with raycasting technique. Inspired by pixel dungeon. To be continued in my free time.
Makefile 2.30%
C++ 95.31%
C 2.39%
rogue3d's Introduction
A raycaster written in C++ with SFML library. In the future probably a roguelike game, if I will have enough patience and time.
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git clone https://github.com/okkindel/Rogue3D.git
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- Debian based:
sudo apt-get install libsfml-dev
- Windows and others: Click
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make debug
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./bin/debug
- 3D map generated from array
- Textured walls
- Simple shading based on distance
- Fog on distance
- Walkig (also side walking)
- Lightning (static at the moment)
- 2D Sprites
- Textured floor and celling
- Simple enemies with AI
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