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Bowling

Python-Based Bowling ScoreKeeper Program.

A couple of days ago, I interviewed a company. It went horrible. Don't get me wrong; it wasn't the company's fault. They were kind, reassuring, and patient. It was me. I was a nervous blubbering mess who wasted 20 minutes on syntax and kept flipflopping my solution every 5 seconds. I wasn't even able to show a solution to a relatively easy problem by the end. After the interview, I immediately went to sleep. I was crushed. I incinerated any chance I had with the company, and most importantly, my pride as a programmer was wounded. Imposter Syndrome threatened to take hold of me, and I was deliberating on going back to Grad School as I was surely not ready. Later that night, I spawned up a new VSCode window and Jupyter Notebook and went to work. I couldn't face myself if I didn't solve this rudimentary problem. This program is the result. It's not perfect, and I still have to write up some test cases to see if it truly works, but it's enough where I can say, "I can at least code." While I'm still bummed about my embarrassingly display, I am grateful for the opportunity.

This is a Bowling ScoreKeeper Program. it utilizes 3 classes: Roll, Frame, and ScoreKeeper.

  • Roll is a class designed to keep track of the status and score of a roll round.
  • Frame is a class designed to keep track of the total score of a group of Rolls and addend points in the event of a Stirke or Spare.
    • A Frame object also keeps track of a Frame Status (i.e Strike, Spare, Last Frame)
  • ScoreKeeper is a class designed to keep track of a game's score, state, pins, calculate a roll input, and report a game's status via a custom print scoreboard.

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