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Simple FMOD implementation into a C++ project, that uses FMOD Studio & Core as a wrapper to playback Audio files.

License: MIT License

C++ 11.22% C# 61.43% C 27.35%
audio audio-engine audio-player audioengine cplusplus cpp cpp17 fmod fmod-api fmod-core-api

fmod-audio-engine's Introduction

JDSherbert

Print: Occasionally makes noises that sound good!


Print: Proficiencies

Print: Welcome To My Github Profile

Welcome to my Github repository! I am a highly skilled and passionate Audio Engineer with extensive experience in the AAA and VR game industries. With a keen understanding of both the technical and creative aspects of game development, I strive to create immersive and captivating gaming experiences.

I invite you to delve into my repository and checkout my work + contributions to the world of game audio!


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Print: JDSherbert's Github Stats

From: 19 May 2022 - To: 02 May 2024

Total Time: 1,603 hrs 38 mins

C#                     972 hrs 18 mins >>>>>>>>>>>>>>>----------   60.00 %
C++                    381 hrs 23 mins >>>>>>-------------------   23.53 %
C                      119 hrs 44 mins >>-----------------------   07.39 %
Objective-C            79 hrs 26 mins  >------------------------   04.90 %
Markdown               17 hrs 9 mins   -------------------------   01.06 %
Other                  16 hrs 59 mins  -------------------------   01.05 %

Snake Snake






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