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sfml-civilization-like's Introduction

C++ Crack the code

Groupe 4A MOC2

  • Jean-Christophe Melikian
  • Antoine Pelletier

doc/

Jeu Civilization like

Développé sous CLion macOS, nous ne garantissons la bonne commpilation/exécution en dehors de l'IDE

Pré-requis pour build

  • CMake (version >= 3.7 recommandée)
  • SFML 2

Fonctionnalités

  • Déplacement de l'unité à l'appui de la barre espace

Prochaines étapes de développement

  • Éléments cliquables

    • Sélection d'une unité
    • Sélection d'une case
    • Interface utilisateur ?
    • Affrontements entre unités
  • Terrain

    • Génération aléatoire du terrain
    • "Objectification" de chaque case
  • Unités

    • Reconnaissance du terrain pratiquable (terre/eau)
    • Unités navales
    • Création d'unités in-game
    • IA des PNJ

sfml-civilization-like's People

Contributors

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Watchers

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