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Request for cloning, and a suggestion

I love this, just under 1K! I didn't go over all the code, but it looks pretty neat.

Would you mind if I clone the puzzle in the Gigatron-rom repo, so I can include it as a preloaded program in it's Apple-1 emulator? I will need to make a patch to bypass the SED/CLD sequence. But we've recently done that for another game already: http://forum.6502.org/viewtopic.php?f=2&t=6026
[Another patch will be to compact the instructions. Our screen is much smaller.]

Second, I don't know if you're into code density, but consider this: Each call to GETKEY is followed by a call to ECHO. You can move the ECHO into GETKEY (as a JMP) and save 7 bytes if I'm not mistaken.

I just noted because I wanted to check if your input handling would work ok in our Apple-1 emulation.

Request for cloning, and a suggestion

I love this, just under 1K! I didn't go over all the code, but it looks pretty neat.

Would you mind if I clone the puzzle in the Gigatron-rom repo, so I can include it as a preloaded program in its Apple-1 emulator? I will need to make a patch to bypass the SED/CLD sequence. But we've recently done that for another game already: http://forum.6502.org/viewtopic.php?f=2&t=6026
[Another patch will be to compact the instructions. Our screen is much smaller.]

Second, I don't know if you're into code density, but consider this: Each call to GETKEY is followed by a call to ECHO. You can move the ECHO into GETKEY (as a JMP) and save 7 bytes if I'm not mistaken.

I just noted because I wanted to check if your input handling would work ok in our Apple-1 emulation.

[Apologies for submitting this under my work git-account earlier... MvK]

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