jefftrull / colladaogreimporter Goto Github PK
View Code? Open in Web Editor NEWLoading Collada models into Ogre3D
License: MIT License
Loading Collada models into Ogre3D
License: MIT License
@Nidhin009 commented on another issue:
I created a cube in blender. I exported it as a dae file. And imported in my application using ColladaOgre importer. It says as below
COLLADA WARNING: Scene node has 5 transformations - we only handle 0 or 1
COLLADA WARNING: Scene node has 5 transformations - we only handle 0 or 1And nothing is visible in the scene.
According to the COLLADA spec multiple transformations should be handled by applying them in sequence, in "post order", whatever that means. It shouldn't be too hard to implement.
this model has an issue where the root scenenode seems to have no instantiated geometries below it. It does have an "instancecontroller", though, which I think I have not supported.
There is also an issue with URIs of the form "file:///..." which are not understood.
@Nidhin009 reports (via email) that this model looks bad - specifically the textures do, and I concur. Also the conversion produces a number of warning messages like:
Could not find effect 14216376763747914595 in storage
(x12)
and
Geometry instance with object id 8359456016315925126 is NOT a mesh we know about
(x2)
Currently only triangles and lines are supported. However, it should be possible to support polylist primitives that happen to be all triangles, i.e. the <vcount>
data is all 3's. Such is the case in at least one model I found online.
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