jellybaby34 / eightplayerduckgame Goto Github PK
View Code? Open in Web Editor NEWA mod which allows 8 players in Duck Game -- Just about works
License: GNU General Public License v3.0
A mod which allows 8 players in Duck Game -- Just about works
License: GNU General Public License v3.0
Crash Source: DuckGame
Mods were apparently responsible for this crash.
System.NullReferenceException: Object reference not set as an instance of an object.
in DuckGame.Duck.UpdateQuack () in E: \ gamedev \ DuckGame_Steam \ duckgame \ DuckGame \ src \ DuckGame \ Duck.cs: line 1560
in DuckGame.Duck.UpdateMove () in E: \ gamedev \ DuckGame_Steam \ duckgame \ DuckGame \ src \ DuckGame \ Duck.cs: line 2520
in DuckGame.Duck.Update () in E: \ gamedev \ DuckGame_Steam \ duckgame \ DuckGame \ src \ DuckGame \ Duck.cs: line 3779
in DuckGame.Thing.DoUpdate () in E: \ gamedev \ DuckGame_Steam \ duckgame \ DuckGame \ src \ DuckGame \ Thing.cs: line 1459
in DuckGame.MaterialThing.DoUpdate () in E: \ gamedev \ DuckGame_Steam \ duckgame \ DuckGame \ src \ DuckGame \ MaterialThing.cs: line 320
in DuckGame.Level.UpdateThings () in E: \ gamedev \ DuckGame_Steam \ duckgame \ DuckGame \ src \ MonoTime \ Level.cs: line 1054
in DuckGame.Level.DoUpdate () in E: \ gamedev \ DuckGame_Steam \ duckgame \ DuckGame \ src \ MonoTime \ Level.cs: line 965
in DuckGame.Level.UpdateCurrentLevel () in E: \ gamedev \ DuckGame_Steam \ duckgame \ DuckGame \ src \ MonoTime \ Level.cs: line 153
in DuckGame.MonoMain.RunUpdate (GameTime gameTime) in E: \ gamedev \ DuckGame_Steam \ duckgame \ DuckGame \ src \ MonoTime \ MonoMain.cs: line 1187
in DuckGame.MonoMain.Update (GameTime gameTime) in E: \ gamedev \ DuckGame_Steam \ duckgame \ DuckGame \ src \ MonoTime \ MonoMain.cs: line 885
in Microsoft.Xna.Framework.Game.Tick ()
in Microsoft.Xna.Framework.Game.HostIdle (Object sender, EventArgs e)
in Microsoft.Xna.Framework.GameHost.OnIdle ()
in Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame ()
in Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle (Object sender, EventArgs e)
in System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle (Int32 grfidlef)
in System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop (IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
in System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner (Int32 reason, ApplicationContext context)
in System.Windows.Forms.Application.ThreadContext.RunMessageLoop (Int32 reason, ApplicationContext context)
in System.Windows.Forms.Application.Run (Form mainForm)
in Microsoft.Xna.Framework.WindowsGameHost.Run ()
in Microsoft.Xna.Framework.Game.RunGame (Boolean useBlockingRun)
in DuckGame.Program.DoMain (String [] args) in E: \ gamedev \ DuckGame_Steam \ duckgame \ DuckGame \ src \ Program.cs: line 121
in DuckGame.Program.Main (String [] args) in E: \ gamedev \ DuckGame_Steam \ duckgame \ DuckGame \ src \ Program.cs: line 36
Date: 04/23/2018
Version: 1.0.6451.27778
Platform: Windows 8
Online: FALSE
Editor: False
Time Played: 00:03:07
Special Code: Could not load texture furni / tub
Code: 0
Adapter Resolution: 1280x719
Game Resolution: 1366x768
Fullscreen: True
Device: False
Level: DuckGame.TeamSelect2
Mods: 165 (2 enabled)
Command Line:
For anyone that comes across this repo who also is not yet aware, Duck Game now supports 8 players (+4 spectators in addition) natively.
Its just a golden sax currently
Due to how it uses GetDuck.
Will probably do this last.
And how do I correct that error?
Crash Source: DuckGame
Mods apparently were not responsible for this crash.
System.NullReferenceException: Object reference not set to an instance of an object.
at DuckGame.UnlockableHats.Initialize() in E:\gamedev\DuckGame_Steam\duckgame_halloween_new\duckgame\DuckGame\src\DuckGame\Unlockable.cs:line 365
at DuckGame.Unlockables.Initialize() in E:\gamedev\DuckGame_Steam\duckgame_halloween_new\duckgame\DuckGame\src\DuckGame\Unlockable.cs:line 119
at DuckGame.Main.OnStart() in E:\gamedev\DuckGame_Steam\duckgame_halloween_new\duckgame\DuckGame\src\Main.cs:line 111
at DuckGame.MonoMain.RunUpdate(GameTime gameTime) in E:\gamedev\DuckGame_Steam\duckgame_halloween_new\duckgame\DuckGame\src\MonoTime\MonoMain.cs:line 887
at DuckGame.MonoMain.Update(GameTime gameTime) in E:\gamedev\DuckGame_Steam\duckgame_halloween_new\duckgame\DuckGame\src\MonoTime\MonoMain.cs:line 809
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at DuckGame.Program.DoMain(String[] args) in E:\gamedev\DuckGame_Steam\duckgame_halloween_new\duckgame\DuckGame\src\Program.cs:line 111
at DuckGame.Program.Main(String[] args) in E:\gamedev\DuckGame_Steam\duckgame_halloween_new\duckgame\DuckGame\src\Program.cs:line 33
Date: 05/31/2017
Version: 1.0.6360.32650
Platform: Windows 8
Online: FALSE
Editor: False
Time Played: 00:00:07
Special Code: finished MyMod.src.WizardNetMine, Epic Weaponry, Version=1.0.4.19, Culture=neutral, PublicKeyToken=null
Code: 0
Adapter Resolution: 1920x1080
Game Resolution: 1920x1080
Fullscreen: False
Device: False
Level: null
Mods: 4
I would like to give you the contents of my ducklog.txt after a game crashed. We were playing a 2v2v2v1 and it crashed at the rock throw. Prior to that we successfully hosted a 4v4. - lucidinertia and FWF
The entire game is available at my twitch stream. https://www.twitch.tv/lucidinertia/v/102813952
Ducklog.txt is below
Steam INIT Failed!
System.NullReferenceException: Object reference not set to an instance of an object.
at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
at Microsoft.Xna.Framework.Graphics.RenderTarget2D.CreateRenderTarget(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat, Int32 preferredMultiSampleCount, RenderTargetUsage usage)
at Microsoft.Xna.Framework.Graphics.RenderTarget2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat)
at DuckGame.MonoMain.RunUpdate(GameTime gameTime)
at DuckGame.MonoMain.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at DuckGame.Program.DoMain(String[] args)
at DuckGame.Program.Main(String[] args)
Date: 09/29/2016
Version: 1.0.5736.37820
Platform: Windows Mystery Edition
Online: TRUE
Ping: 0.0622222
Loss: 0
Jitter: 0.006666665
IsHost: True
Editor: False
Time Played: 00:01:03
Special Code: 355
Code: 12345
Adapter Resolution: 1280x720
Game Resolution: 1280x720
Fullscreen: False
Level: DuckGame.TeamSelect2
Mods: 0
System.InvalidOperationException: A previous Draw call threw an unhandled exception. See InnerException for details. ---> System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'GraphicsDevice'.
at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.get_Viewport()
at DuckGame.Graphics.SetScissorRectangle(Rectangle r)
at DuckGame.MonoMain.RunDraw(GameTime gameTime)
at DuckGame.MonoMain.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Paint(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameWindow.OnPaint()
at Microsoft.Xna.Framework.WindowsGameWindow.mainForm_Paint(Object sender, PaintEventArgs e)
--- End of inner exception stack trace ---
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at DuckGame.Program.DoMain(String[] args)
at DuckGame.Program.Main(String[] args)
Date: 10/04/2016
Version: 1.0.5736.37820
Platform: Windows Mystery Edition
Online: FALSE
Editor: False
Time Played: 00:00:31
Special Code: finished watergun.src.watergun, watergun_compiled, Version=1.1.0.4, Culture=neutral, PublicKeyToken=null
Code: 0
Adapter Resolution: 1920x1080
Game Resolution: 1920x1080
Fullscreen: True
Level: DuckGame.AdultSwimLogo
Mods: 17
Message unpack failure, possible corruption.
Message unpack failure, possible corruption.
System.InvalidOperationException: A previous Draw call threw an unhandled exception. See InnerException for details. ---> System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'GraphicsDevice'.
at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.get_Viewport()
at DuckGame.Graphics.SetScissorRectangle(Rectangle r)
at DuckGame.MonoMain.RunDraw(GameTime gameTime)
at DuckGame.MonoMain.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Paint(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameWindow.OnPaint()
at Microsoft.Xna.Framework.WindowsGameWindow.mainForm_Paint(Object sender, PaintEventArgs e)
--- End of inner exception stack trace ---
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at DuckGame.Program.DoMain(String[] args)
at DuckGame.Program.Main(String[] args)
Date: 10/20/2016
Version: 1.0.5736.37820
Platform: Windows Mystery Edition
Online: FALSE
Editor: False
Time Played: 00:00:36
Special Code: finished DuckGame.YellowBarrel, DuckGame, Version=1.0.5736.37820, Culture=neutral, PublicKeyToken=null
Code: 0
Adapter Resolution: 1920x1080
Game Resolution: 1920x1080
Fullscreen: True
Level: DuckGame.TitleScreen
Mods: 0
Message unpack failure, possible corruption.
Message unpack failure, possible corruption.
Message unpack failure, possible corruption.
Message unpack failure, possible corruption.
System.NullReferenceException: Object reference not set to an instance of an object.
at DuckGame.Chaingun.Update() in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\DuckGame\Weapons\Chaingun.cs:line 140
at DuckGame.GhostObject.Update() in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\DuckGame\Network\GhostObject.cs:line 684
at DuckGame.GhostManager.UpdateGhostLerp() in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\DuckGame\Network\GhostManager.cs:line 317
at DuckGame.NCNetworkImplementation.PostUpdate() in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\DuckGame\Network\NCNetworkImplementation.cs:line 1045
at DuckGame.MonoMain.RunUpdate(GameTime gameTime) in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\MonoTime\MonoMain.cs:line 1076
at DuckGame.MonoMain.Update(GameTime gameTime) in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\MonoTime\MonoMain.cs:line 803
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at DuckGame.Program.DoMain(String[] args) in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\Program.cs:line 109
at DuckGame.Program.Main(String[] args) in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\Program.cs:line 33
Date: 11/07/2016
Version: 1.0.6144.29945
Platform: Windows 8
Online: TRUE
Ping: 0.1525926
Loss: 0
Jitter: 0.006481484
IsHost: True
Editor: False
Time Played: 00:01:27
Special Code: 259
Code: 12345
Adapter Resolution: 1920x1080
Game Resolution: 1920x1080
Fullscreen: True
Device: True
Level: Content/levels/deathmatch/space17.lev
Mods: 0
Failed to write exception to log.
Message unpack failure, possible corruption.
Message unpack failure, possible corruption.
System.NullReferenceException: Object reference not set to an instance of an object.
at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
at Microsoft.Xna.Framework.Graphics.RenderTarget2D.CreateRenderTarget(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat, Int32 preferredMultiSampleCount, RenderTargetUsage usage)
at Microsoft.Xna.Framework.Graphics.RenderTarget2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat)
at DuckGame.MonoMain.RunUpdate(GameTime gameTime) in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\MonoTime\MonoMain.cs:line 955
at DuckGame.MonoMain.Update(GameTime gameTime) in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\MonoTime\MonoMain.cs:line 803
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at DuckGame.Program.DoMain(String[] args) in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\Program.cs:line 109
at DuckGame.Program.Main(String[] args) in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\Program.cs:line 33
Date: 11/14/2016
Version: 1.0.6144.29945
Platform: Windows 8
Online: FALSE
Editor: False
Time Played: 00:01:12
Special Code: WAY AFTER DRAW HAT
Code: 0
Adapter Resolution: 1920x1080
Game Resolution: 1920x1080
Fullscreen: False
Device: True
Level: DuckGame.TeamSelect2
Mods: 0
Failed to write exception to log.
System.NullReferenceException: Object reference not set to an instance of an object.
at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
at Microsoft.Xna.Framework.Graphics.RenderTarget2D.CreateRenderTarget(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat, Int32 preferredMultiSampleCount, RenderTargetUsage usage)
at Microsoft.Xna.Framework.Graphics.RenderTarget2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat)
at DuckGame.MonoMain.RunUpdate(GameTime gameTime) in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\MonoTime\MonoMain.cs:line 955
at DuckGame.MonoMain.Update(GameTime gameTime) in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\MonoTime\MonoMain.cs:line 803
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at DuckGame.Program.DoMain(String[] args) in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\Program.cs:line 109
at DuckGame.Program.Main(String[] args) in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\Program.cs:line 33
Date: 11/14/2016
Version: 1.0.6144.29945
Platform: Windows 8
Online: TRUE
Ping: 0.06759258
Loss: 2
Jitter: 0.009166663
IsHost: True
Editor: False
Time Played: 00:10:20
Special Code: 120
Code: 12345
Adapter Resolution: 1920x1080
Game Resolution: 1920x1080
Fullscreen: False
Device: True
Level: Content/levels/deathmatch/industrial05.lev
Mods: 0
Failed to write exception to log.
System.NullReferenceException: Object reference not set to an instance of an object.
at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
at Microsoft.Xna.Framework.Graphics.RenderTarget2D.CreateRenderTarget(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat, Int32 preferredMultiSampleCount, RenderTargetUsage usage)
at Microsoft.Xna.Framework.Graphics.RenderTarget2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat)
at DuckGame.MonoMain.RunUpdate(GameTime gameTime) in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\MonoTime\MonoMain.cs:line 955
at DuckGame.MonoMain.Update(GameTime gameTime) in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\MonoTime\MonoMain.cs:line 803
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at DuckGame.Program.DoMain(String[] args) in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\Program.cs:line 109
at DuckGame.Program.Main(String[] args) in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\Program.cs:line 33
Date: 11/16/2016
Version: 1.0.6144.29945
Platform: Windows 8
Online: TRUE
Ping: 0.05999999
Loss: 2
Jitter: 0.005833333
IsHost: True
Editor: False
Time Played: 00:02:48
Special Code: 360
Code: 12345
Adapter Resolution: 1920x1080
Game Resolution: 1920x1080
Fullscreen: False
Device: True
Level: DuckGame.TeamSelect2
Mods: 0
Failed to write exception to log.
Message unpack failure, possible corruption.
Message unpack failure, possible corruption.
Message unpack failure, possible corruption.
Message unpack failure, possible corruption.
Message unpack failure, possible corruption.
Message unpack failure, possible corruption.
Message unpack failure, possible corruption.
System.NullReferenceException: Object reference not set to an instance of an object.
at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
at Microsoft.Xna.Framework.Graphics.RenderTarget2D.CreateRenderTarget(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat, Int32 preferredMultiSampleCount, RenderTargetUsage usage)
at Microsoft.Xna.Framework.Graphics.RenderTarget2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat)
at DuckGame.MonoMain.RunUpdate(GameTime gameTime) in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\MonoTime\MonoMain.cs:line 955
at DuckGame.MonoMain.Update(GameTime gameTime) in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\MonoTime\MonoMain.cs:line 803
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at DuckGame.Program.DoMain(String[] args) in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\Program.cs:line 109
at DuckGame.Program.Main(String[] args) in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\Program.cs:line 33
Date: 11/18/2016
Version: 1.0.6144.29945
Platform: Windows 8
Online: TRUE
Ping: 0.1031945
Loss: 1
Jitter: 0.005972221
IsHost: False
Editor: False
Time Played: 00:10:29
Special Code: 293
Code: 12345
Adapter Resolution: 1920x1080
Game Resolution: 1920x1080
Fullscreen: False
Device: True
Level: Content/levels/deathmatch/level9.lev
Mods: 0
Failed to write exception to log.
Message unpack failure, possible corruption.
System.NullReferenceException: Object reference not set to an instance of an object.
at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
at Microsoft.Xna.Framework.Graphics.RenderTarget2D.CreateRenderTarget(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat, Int32 preferredMultiSampleCount, RenderTargetUsage usage)
at Microsoft.Xna.Framework.Graphics.RenderTarget2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat)
at DuckGame.MonoMain.RunUpdate(GameTime gameTime) in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\MonoTime\MonoMain.cs:line 955
at DuckGame.MonoMain.Update(GameTime gameTime) in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\MonoTime\MonoMain.cs:line 803
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at DuckGame.Program.DoMain(String[] args) in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\Program.cs:line 109
at DuckGame.Program.Main(String[] args) in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\Program.cs:line 33
Date: 11/21/2016
Version: 1.0.6144.29945
Platform: Windows 8
Online: TRUE
Ping: 0.05888887
Loss: 10
Jitter: 0.01055555
IsHost: True
Editor: False
Time Played: 00:05:39
Special Code: 120
Code: 12345
Adapter Resolution: 1920x1080
Game Resolution: 1920x1080
Fullscreen: False
Device: True
Level: DuckGame.TeamSelect2
Mods: 0
Failed to write exception to log.
System.NullReferenceException: Object reference not set to an instance of an object.
at DuckGame.BitBuffer.Write(Byte[] data, Int32 offset, Int32 length) in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\MonoTime\File\BitBuffer.cs:line 723
at DuckGame.BitBuffer..ctor(Byte[] data, Int32 bits, Boolean allowPacking) in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\MonoTime\File\BitBuffer.cs:line 143
at DuckGame.NMSpecialHat.OnSerialize() in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\DuckGame\Network\DuckNetwork.cs:line 3383
at DuckGame.NetMessage.Serialize() in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\DuckGame\Network\NetMessage.cs:line 131
at DuckGame.StreamManager.Flush() in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\DuckGame\Network\StreamManager.cs:line 646
at DuckGame.NetworkConnection.PostUpdate() in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\DuckGame\Network\NetworkCore.cs:line 764
at DuckGame.NCNetworkImplementation.PostUpdate() in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\DuckGame\Network\NCNetworkImplementation.cs:line 1056
at DuckGame.MonoMain.RunUpdate(GameTime gameTime) in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\MonoTime\MonoMain.cs:line 1076
at DuckGame.MonoMain.Update(GameTime gameTime) in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\MonoTime\MonoMain.cs:line 803
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at DuckGame.Program.DoMain(String[] args) in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\Program.cs:line 109
at DuckGame.Program.Main(String[] args) in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\Program.cs:line 33
Date: 11/21/2016
Version: 1.0.6144.29945
Platform: Windows 8
Online: TRUE
Ping: 0.07361109
Loss: 3
Jitter: 0.02458333
IsHost: True
Editor: False
Time Played: 00:03:18
Special Code: 120
Code: 12345
Adapter Resolution: 1920x1080
Game Resolution: 1920x1080
Fullscreen: True
Device: False
Level: DuckGame.TeamSelect2
Mods: 0
Failed to write exception to log.
System.NullReferenceException: Object reference not set to an instance of an object.
at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
at Microsoft.Xna.Framework.Graphics.RenderTarget2D.CreateRenderTarget(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat, Int32 preferredMultiSampleCount, RenderTargetUsage usage)
at Microsoft.Xna.Framework.Graphics.RenderTarget2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat)
at DuckGame.MonoMain.RunUpdate(GameTime gameTime) in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\MonoTime\MonoMain.cs:line 955
at DuckGame.MonoMain.Update(GameTime gameTime) in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\MonoTime\MonoMain.cs:line 803
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at DuckGame.Program.DoMain(String[] args) in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\Program.cs:line 109
at DuckGame.Program.Main(String[] args) in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\Program.cs:line 33
Date: 11/22/2016
Version: 1.0.6144.29945
Platform: Windows 8
Online: TRUE
Ping: 0.07620368
Loss: 0
Jitter: 0.004907408
IsHost: False
Editor: False
Time Played: 00:04:33
Special Code: 293
Code: 12345
Adapter Resolution: 1920x1080
Game Resolution: 1920x1080
Fullscreen: False
Device: True
Level: Content/levels/deathmatch/office17.lev
Mods: 0
Failed to write exception to log.
Message unpack failure, possible corruption.
Message unpack failure, possible corruption.
System.InvalidOperationException: Stack empty.
at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
at System.Collections.Generic.Stack`1.Pop()
at DuckGame.RockScoreboard.Initialize() in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\DuckGame\Levels\Deathmatch\RockScoreboard.cs:line 668
at DuckGame.Level.DoInitialize() in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\MonoTime\Level.cs:line 227
at DuckGame.Level.UpdateLevelChange() in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\MonoTime\Level.cs:line 476
at DuckGame.MonoMain.RunUpdate(GameTime gameTime) in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\MonoTime\MonoMain.cs:line 1064
at DuckGame.MonoMain.Update(GameTime gameTime) in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\MonoTime\MonoMain.cs:line 803
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at DuckGame.Program.DoMain(String[] args) in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\Program.cs:line 109
at DuckGame.Program.Main(String[] args) in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\Program.cs:line 33
Date: 11/22/2016
Version: 1.0.6144.29945
Platform: Windows 8
Online: TRUE
Ping: 0.08583333
Loss: 1
Jitter: 0.008935184
IsHost: False
Editor: False
Time Played: 00:09:49
Special Code: 374
Code: 12345
Adapter Resolution: 1920x1080
Game Resolution: 1920x1080
Fullscreen: True
Device: True
Level: DuckGame.RockScoreboard
Mods: 1
Failed to write exception to log.
I think I (host) was the only one who could see the score at intermission. I don't know if it happens every game or to whom. I wasn't able to get an answer from everyone.
EDIT: I hosted again and everyone was able to see the scores every game. We played a mix of 2x4 and 4v4.
This is on the agenda and i'll use this issue to track relevant things.
Limitations:
XInput is limited to 4 players max and therefore the max you can get is 2 on keyboard then the extra 4 through XInput. You would need devices which use DInput for the last 2 players.
This is the ERROR Message:
Crash Source: DuckGame
Mods apparently were not responsible for this crash.
System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei DuckGame.NMSwitchLevel.MessageIsCompleted() in E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\DuckGame\Network\DuckNetwork.cs:Zeile 3219.
bei DuckGame.StreamManager.Update() in E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\DuckGame\Network\StreamManager.cs:Zeile 362.
bei DuckGame.NetworkConnection.Update() in E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\DuckGame\Network\NetworkCore.cs:Zeile 613.
bei DuckGame.NCNetworkImplementation.Update() in E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\DuckGame\Network\NCNetworkImplementation.cs:Zeile 1035.
bei DuckGame.NCSteam.Update() in E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\DuckGame\Network\NCSteam.cs:Zeile 449.
bei DuckGame.Network.DoPreUpdate() in E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\DuckGame\Network\Network.cs:Zeile 343.
bei DuckGame.MonoMain.RunUpdate(GameTime gameTime) in E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\MonoTime\MonoMain.cs:Zeile 1050.
bei DuckGame.MonoMain.Update(GameTime gameTime) in E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\MonoTime\MonoMain.cs:Zeile 885.
bei Microsoft.Xna.Framework.Game.Tick()
bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
bei Microsoft.Xna.Framework.GameHost.OnIdle()
bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
bei System.Windows.Forms.Application.Run(Form mainForm)
bei Microsoft.Xna.Framework.WindowsGameHost.Run()
bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
bei DuckGame.Program.DoMain(String[] args) in E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\Program.cs:Zeile 121.
bei DuckGame.Program.Main(String[] args) in E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\Program.cs:Zeile 36.
Date: 10/17/2017
Version: 1.0.6451.27778
Platform: Windows 8
Online: TRUE
Ping: 0
Loss: 0
Jitter: 0
IsHost: False
Editor: False
Time Played: 00:00:22
Special Code: finished DuckGame.YellowBarrel, DuckGame, Version=1.0.6451.27778, Culture=neutral, PublicKeyToken=null
Code: 12345
Adapter Resolution: 1280x720
Game Resolution: 1920x1080
Fullscreen: True
Device: False
Level: DuckGame.JoinServer
Mods: 4 (2 enabled)
Command Line: -downloadmods +connect_lobby
FatalExecutionEngineError occurred
Message: Managed Debugging Assistant 'FatalExecutionEngineError' has detected a problem in 'C:\Program Files (x86)\Steam\SteamApps\common\Duck Game\DuckGame.vshost.exe'.
Additional information: The runtime has encountered a fatal error. The address of the error was at 0x70da0be8, on thread 0x13e8. The error code is 0xc0000005. This error may be a bug in the CLR or in the unsafe or non-verifiable portions of user code. Common sources of this bug include user marshaling errors for COM-interop or PInvoke, which may corrupt the stack.
Will fix at some point when all the basics are working.
Could probably do with not being stretched but for now its purely functional
Not sure if a bug or an unimplemented feature, but you can't edit slots once they are closed or "pals only"
Will update it once I get RockScoreboard working without crashing.
Hey together,
I tried out this mod a few years ago (around 2017) and was quite happy with it, but today I checked about the status of this modification and found that the last push was nearly two years ago, so I guess this project isn't activly maintained anymore. I would suggest archiving it than, so nobody wonders why (and maybe opens an issue) the mod doesn't work as expected.
Greetings and thank you for the nice time with the mod,
Paul from Germany
I'll tinker with the editor at some point and see if I can make nicer 8 player variants of default maps. Anyone else is also free to contribute if they wish to.
What happens: Players 5 - 8's names appear white instead of their respective colour in the tab menu in game.
What should happen: The names appear the same colour of their respective ducks
Steps to replicate: Look at tab menu.
Title says it all, they can't even wear vanilla hats
What happens: Intermission gets displayed then Duck Game dies due to a 'Stack Empty' exception.
What should happen: The rock scoreboard should be displayed and actually function
Steps to replicate: Reach the intermission with 5+ players in the current game.
You can simply walk through the back and access the other slots
two xbox controllers is fine. but for p3 and p4, for example, the joycon(L) and the keyboard we use will control the player 3 at the same time.
we also try online mode with two different computer, keyboard and joycon still can not control different player. if the joycon joined the lobby, keyboard just simply unable to do anything except open the menu.
Performance is very bad for people with low end PCs. I've been asking around trying to see what it is bound by but mostly laptops are not handling it. I run 60fps with no hiccups.
Title
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