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ok so i was just playing around with the "automine to block" feature (basically the "mineFor()" function) and noticed that the pathfinding fails if the block is close and in front of you (possibly other cases i didnt test) here are the screenshots -> (the cobble block is the target block)
Idk if this bug is alr known but maybe i just modified the code too much and broke smh. Here is my code -> https://github.com/lolhol/Baritone
Pathfind failed: com.jelly.MightyMiner.baritone.automine.calculations.exceptions.NoBlockException
It works really badly, it doesn't finish the quests at all and often the macro turns off on it's own
EDIT: Don't know what happned but the macro works just fine now! :P
If i want to use AOTV with mob killer it doesnt work
Not much to say. Failsafe thinks npcs are players.
I downloadet the sourcecode to fix some things for myself that annoyed me in the original mod (powder macro pathfinding), but when i compile it, i get more errors then they can fit on my screen, and they are not because of my additions.They are mostly missing semicolons etc
I usually play Minecraft at around 130fps but after starting the macro sometimes my fps drop to around 6 or 7 fps and when I disable it my fps go back to 130
Since the newest powder update the macro isnt working. Only if great explorer perk isnt maxed the mod is still working. Would be nice to add a "right click" feature like oringo client
I cannot add waypoints to aotv macro it would be helpful if you could explain
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