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unreal.lua's Introduction

unreal.lua

UE4 is not good enough.

Lua make UE4 perfect, hahaha~~

What is this?

This is a framework for binding UE4 to lua.

Platform & Version

Windows, Mac, Android, IOS

UE4 : 4.20 ~ 4.24 Lua : 5.3

How to build

for this repository:

Right click CatchMe.uproject then Generate project.

for your project:

1.copy Plugins to your project.

2.If you want to use Lua in c++, modify your modulesname.build.cs, add "InputCore","Lua53","LuaPluginRuntime","LuaManuallyGlue" to your PublicDependencyModuleNames.Take a look at CatchMe.build.cs.

drag Plugins/UnrealLua/LuaSource folder to editor content to generate UE4 asset before package.

Feature

1.Full Aceess to blueprint API.

2.Lua Hot Reload

3.Variable Watcher

4.Debugger

5.extremely easy for c++ binding. binding,It's the most powerful lua binding framework in the world.

6.write slate by lua(expertimental),example

7.extremely high performance, look benchmarkclass.lua.

Documentation

wiki

FAQ

todo

Finally

Contact:[email protected]

support:ETH 0x3b678916bc9d9f9a18717722e90b3afab70c344b

unreal.lua's People

Contributors

asqbtcupid avatar kevinofsias avatar

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