Incremental Learning in Artificial Intelligence: Developing a Machine Learning Model of Stephen Critoph’s The World's Hardest Game Series for the Assessment of Level Solvability through Generational Incremental Learning
This is a dynamic computer program, JavaScript iteration of Stephen Critoph’s The World's Hardest Game Series, WHG. It can be run on a web browser on both Windows and Mac computers.
Luis Arciniega's Incremental Learning in Artificial Intelligence: Developing a Machine Learning Model of Stephen Critoph’s The World's Hardest Game Series for the Assessment of Level Solvability through Generational Incremental Learning
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