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Water

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This project is intended to be a fluid simulator based on the Smoothed Particle Hydrodynamics technique.

How to Run It?

npm start

Modify

Change the "Physical properties" of Particle class to see new behaviour. Also try updating the boundary conditions in the same class' step method.

Areas of Opportunity

Ideas to make it better (not sequential and possibly exclusive):

  1. Use BufferGeometry of Three and draw using Points; this instead of making every particle be an Object3D heir.

  2. Get rid of Three and use vanilla WebGL.

  3. Delegate SPH computing to shaders.

  4. Explore the possibility of using:

    • WebWorkers
    • gpu.js
    • WebAssembly

Contribute

If you want to contribute, you are more than welcome. Please fork and submit a fork request.

See Also

License

This project is licensed under GNU GPLv3.

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