jhideki / pixel-platformer Goto Github PK
View Code? Open in Web Editor NEW2d platformer game made with unity
2d platformer game made with unity
Before we proceed with making many new art assets we should establish a simple narrative, setting and art direction for our game. This will help us make later design decisions
Need to smooth out dash attack movement
Should be implemented after dash so we don't mess up the movement script
Finalize run speed, dash distance, jump height, slide speed, etc..
All values are serialized fields and can be changed through the player run data prefab.
Can't do level design until this is complete.
attack is somewhat implemented when we press "e"
may want to change animation
Create new animation with increased hitbox & range.
stop or slow the character from sliding during animation.
create moving platforms and stuff like that
fine tweak jump animation + color in
animation images are found in assets/art/characters/main character
Character clings to vertical terrain if holding the movement key after jumping into wall or stairs (any vertical terrain). Character should fall or slide down wall
come up with cool level design
Transitioning from jumping/falling to sliding looks weird. We may want to consider also created a separate falling animation where mc doesn't do a flip.
Character now slides down walls but has no animation.
mob is kinda broken rn. projectile does not appear.
jump height still feels off so need to play around with settings
Character can climb up wall if it jumps into the wall and holds forwards. slide direction is also inconsistent, sometimes moves faster/slower and sometimes stays in place or slides up
Currently cannot dash midair. this feature should be implemented/fixed
need to make character movement more dynamic
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