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udacity-rl-project2's Introduction

Project 2: Build an RL agent that collects Bananas

Introduction

For this project, you will work with the Reacher environment. Unity Machine Learning Agents (ML-Agents) plugin will be used to serve as environments for training intelligent agents. You can read more about ML-Agents by perusing the GitHub repository

Trained Agent

Environment

In this environment, a double-jointed arm can move to target locations. A reward of +0.1 is provided for each step that the agent's hand is in the goal location. Thus, the goal of your agent is to maintain its position at the target location for as many time steps as possible.

The observation space consists of 33 variables corresponding to position, rotation, velocity, and angular velocities of the arm. Each action is a vector with four numbers, corresponding to torque applicable to two joints. Every entry in the action vector should be a number between -1 and 1.

Distributed Training

For this project, we will provide you with two separate versions of the Unity environment:

  • The first version contains a single agent.
  • The second version contains 20 identical agents, each with its own copy of the environment.

The second version is useful for algorithms like PPO, A3C, and D4PG that use multiple (non-interacting, parallel) copies of the same agent to distribute the task of gathering experience.

Goal: Solving the Environment

Note that your project submission need only solve one of the two versions of the environment.

Option 1: Solve the First Version

The task is episodic, and in order to solve the environment, your agent must get an average score of +30 over 100 consecutive episodes.

Option 2: Solve the Second Version

The barrier for solving the second version of the environment is slightly different, to take into account the presence of many agents. In particular, your agents must get an average score of +30 (over 100 consecutive episodes, and over all agents). Specifically,

  • After each episode, we add up the rewards that each agent received (without discounting), to get a score for each agent. This yields 20 (potentially different) scores. We then take the average of these 20 scores.
  • This yields an average score for each episode (where the average is over all 20 agents).

As an example, consider the plot below, where we have plotted the average score (over all 20 agents) obtained with each episode.

Plot of average scores (over all agents) with each episode.Plot of average scores (over all agents) with each episode.

The environment is considered solved, when the average (over 100 episodes) of those average scores is at least +30. In the case of the plot above, the environment was solved at episode 63, since the average of the average scores from episodes 64 to 163 (inclusive) was greater than +30.

Getting Started

Install packages and dependencies

For the Training, I used a p2.xlarge type AWS EC2 instance (Ubuntu based Deep Learning AMI, AMI ID i-0aeca4a4e5d610469) the Seoul Region, where I closely located. Most of the utilities are already installed in Deep learning AMI so minor correction was made on requirment.txt file.

  1. Create and activate a new conda environment

    Linux or Mac:
    conda create --name drlnd python=3.6
    source activate drlnd
    
    Windows:
    conda create --name drlnd python=3.6
    activate drlnd
    
  2. Install OpenAI gym in the environment

    pip install gym
    
  3. Clone following repository and install additional dependencies.

    git clone https://github.com/jihys/p2_continuous-control.git
    #Alterntively you can download original codes from udcity github. 
    #git clone https://github.com/udacity/deep-reinforcement-learning.git`
    cd python`
    vi requirement.txt` 
    #"Correct requirement.txt as needed"`
    pip install .
    

    Note: Please comment out jupyter,ipykernel in the "deep-reinforcement-learning/python/requirment.txt" file and install required packages.

    tensorflow==1.7.1
    Pillow>=4.2.1
    matplotlib
    numpy>=1.11.0
    #jupyter
    pytest>=3.2.2
    docopt
    pyyaml
    protobuf==3.5.2
    grpcio==1.11.0
    torch>=0.4.0
    pandas
    scipy
    #ipykernel
    

Unity Environment Setup

For this project, you will not need to install Unity - this is because we have already built the environment for you, and you can download it from one of the links below. You need only select the environment that matches your operating system:

Version 1: One (1) Agent
Version 2: Twenty (20) Agents

Then, place the file in the p2_continuous-control/ folder and unzip (or decompress) the file.

(For Windows users) Check out this link if you need help with determining if your computer is running a 32-bit version or 64-bit version of the Windows operating system.

(For AWS) If you'd like to train the agent on AWS (and have not enabled a virtual screen), then please use this link (version 1) or this link (version 2) to obtain the "headless" version of the environment. You will not be able to watch the agent without enabling a virtual screen, but you will be able to train the agent. (To watch the agent, you should follow the instructions to enable a virtual screen, and then download the environment for the Linux operating system above.)

Instructions

Follow the instructions in Continuous_control.ipynb to get started with training your own agent. Model.py contains the Actor, Critic networks while ddpg_agents.py includes codes for replay buffer and Agent network update and training methods.

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