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ofxjvisuals's Issues

Busses and busses

In JEventBase.h the send values is called busses, and the float busses[10] array as well...

SuperCollider client

Is it possible to add a UDP socket that sets up a SC client?

If so, then SendReply.kr might be nice to map oscillators to values of Events.

Too many floats

Because each parameter is now send via SendReply in J_Ugens all parameters are floats.

Optional:
Make a struct and send that as float[];

OSC bottleneck?

Using 16x JBufferSender w/ 1000 frames on 50Hz gives jittery performance.
Using supernova.
But probably too many OSC messages to process?

Using binary blob arg?

Trigger a function

To connect JVorms, after connection.

Inputs for triggers?
And C++ functions per trigger?
Use busses[] as arguments? Or are they occupied?

JWaveform

          Or a new class: JWaveform for displaying a waveform.

Originally posted by @jildertviet in #46 (comment)

SC: see JBufferSender, use this, so only a buffer needs to be set as input.

supernova crash

JBufferSender crashes on supernova server.
Works on scsynth.

Draw negative-mask

When drawn in shader, it feedbacks to the next iteration and inverts, and thus flickers.

Automate sync between mappable parameters

For example:
JRectangle has mappable parameter[0]: size.x
How should sclang know? (So you can easily see what to map)

Parse the .h file?
Use a .config / .JSON / .XML file for both C++ and SC?

Call different drawMode in same object

Would be nice...

So, now mode is a float (due to easy SC link).
Perhaps it should be an array?

Perhaps with a JModifier?
Redraw modifier with mode setting...

Something like this (here):

float prevMode = e->mode;
e->mode = mode;
(e->*ptr)(); // Draw
e->mode = prevMode; // restore

Implement shaders as FX

Per layer, add JShader objects?

shaders[i]->begin();
layers[i]->display();
shaders[i]->end();

Or only for a certain layer? (Instead of all)

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