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hexmines's Issues

Touch chaos on iProducts

After interacting with the bootstrap dropdown menus, touch interactions on iProducts are jerky. My guess is that the tap tracking gets into a weird state (missing a touchend or something).

May be as simple as re-ordering DOM elements in the HTML, e.g. by putting the minefield before the menus. May require using an interaction shield element to test whether given interactions are meant for the game.

Game posted anywhere?

Sorry this is the closest thing to a repo levels comments section/forum github has.

Loading the game is too slow

Especially on mobile devices, loading this game is slow. Using profiling tools, it's clear that bootstrap includes a bunch of unused styles, and there are too many includes overall.

Need to:

  • combine/reduce the number and size of CSS and JavaScript files loaded.
  • consider using LESS compilation to build a custom subset of bootstrap CSS.
  • consider dropping jQuery (if possible) for a lighter framework - may not be possible due to bootstrap dependency.
  • add early loading indicator so users know something is happening while waiting.

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