jimbojw / hexmines Goto Github PK
View Code? Open in Web Editor NEWA hexagon based mine finding game built on hexlib.
A hexagon based mine finding game built on hexlib.
After interacting with the bootstrap dropdown menus, touch interactions on iProducts are jerky. My guess is that the tap tracking gets into a weird state (missing a touchend or something).
May be as simple as re-ordering DOM elements in the HTML, e.g. by putting the minefield before the menus. May require using an interaction shield element to test whether given interactions are meant for the game.
Sorry this is the closest thing to a repo levels comments section/forum github has.
Especially on mobile devices, loading this game is slow. Using profiling tools, it's clear that bootstrap includes a bunch of unused styles, and there are too many includes overall.
Need to:
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