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Free, open-source undetected color cheat!

License: GNU Affero General Public License v3.0

Kotlin 99.92% Batchfile 0.08%
overwatch cheat hack jire thomas nappo abendigo charlatano java kotlin

overwatcheat's Introduction

Overwatcheat

Free, open-source undetected color cheat for Overwatch!

Build Status License

Available Features

  • Incredibly efficient frame grabber
  • Optimized zero-garbage frame pixel scanner
  • Extremely low CPU and memory usage, with minimal effect on FPS
  • Magenta-pixel HP bar aimbot
  • Uses Interception driver to avoid mouse event detection
  • Capable of finding an OBS projector window, in case of color ban (error 5)

Beginner's Guide

Before doing anything, make sure you have Java Development Kit (JDK) 8 or later installed.

The first step is to compile the source code into a usable cheat program.

  • Visit our GitHub repository
  • Click on the Releases tab
  • Download the latest release ZIP archive
  • Extract the contents from the archive to any folder (to your desktop, for example)
  • Make sure you have Java Development Kit 19 or later installed
  • Double click on the "build" (build.bat) script and wait for it to complete

Once those steps are complete, the usable cheat program can be found within the build directory, and will in a directory called Overwatcheat 5.1.0.

From within the Overwatcheat 5.1.0 directory, you can start the cheat by running the "Start Overwatcheat 5.1.0" script.

Requirements:

  • Use fullscreen windowed mode if not using OBS projector
  • It is vital to configure sensitivity to be the same as your in-game sens
  • Increasing sensitivity to beyond your sens will give you slower aim
  • Increasing FPS will increase accuracy

Installation & Usage Guide

Installation & Usage Guide


Copyright (AGPL-3.0)

Free, open-source undetected color cheat for Overwatch!
Copyright (C) 2017  Thomas G. Nappo

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Affero General Public License for more details.

You should have received a copy of the GNU Affero General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

overwatcheat's People

Contributors

jire avatar tailen avatar

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overwatcheat's Issues

Aim...

I've got the cheat to work, however whenever I click it goes down to the right. Even when i am shooting.

hi jire

Hello jire
I had two IDs blocked.
So why is your aimbot avoiding detected?
Are you surely blocked?

Fixed Version

Hey jire can you tell me who has a fixed version of this cheat or how to fix it?
I'm willing to pay if you could fix it and send it to me.
Do you have discord ?

Not Working

The hack is not working. What am I doing wrong?
captura

JDK 9.0.1

Guys download only jdk 8.
Jdk 9.0.1 does not work for Build.
I downloaded jdk 9 first but the command said that the build does not support from Jdk 8.
I uninstalled 9.0.1 and installed 8.0.1 and it worked.

NEW UPDATE?!?! Not working

It works for like a minute or so, if you can let me in on how to fix it would help.
[gdigrab @ 000000000139bca0] Found window Overwatch, capturing 480x432x32 at (720,324)
[gdigrab @ 000000000139bca0] Failed to capture image (error 5)
[gdigrab @ 000000000139bca0] Could not find codec parameters for stream 0 (Video: bmp, none, 199078 kb/s): unspecified size
Consider increasing the value for the 'analyzeduration' and 'probesize' options
Input #0, gdigrab, from 'title=Overwatch':
Duration: N/A, bitrate: 199078 kb/s
Stream #0:0: Video: bmp, none, 199078 kb/s, 30 fps, 1000k tbr, 1000k tbn, 1000k tbc
[gdigrab @ 000000000139bca0] Failed to capture image (error 5)
[gdigrab @ 000000000139bca0] Failed to capture image (error 5)
[gdigrab @ 000000000139bca0] Failed to capture image (error 5)
[gdigrab @ 000000000139bca0] Failed to capture image (error 5)
[gdigrab @ 000000000139bca0] Failed to capture image (error 5)
[gdigrab @ 000000000139bca0] Failed to capture image (error 5)
[gdigrab @ 000000000139bca0] Failed to capture image (error 5)
[gdigrab @ 000000000139bca0] Failed to capture image (error 5)
[gdigrab @ 000000000139bca0] Failed to capture image (error 5)
[gdigrab @ 000000000139bca0] Failed to capture image (error 5)
[gdigrab @ 000000000139bca0] Failed to capture image (error 5)
[gdigrab @ 000000000139bca0] Failed to capture image (error 5)

Not really an issue but..

So, I'm rewriting an universal pixel aimbot using both Overwatcheat and Charlatano as base (logic between them and settings), I wanted to ask you if you know how to convert RGB to HSV or something like checking the shades, I could rewrite the entire program to use HSV only. Here are the reasons:
https://sourceforge.net/p/flowdesigner/wiki/OpenCV/attachment/FindRedColorRGB.jpg with RGB
https://sourceforge.net/p/flowdesigner/wiki/OpenCV/attachment/FindRedColorHSV.jpg with HSV
Of course I'm not planning to use the entire red shade, I'll get a way to get the enemy red outline's original color by checking how much the transparency is worth and make a small range using it, that would make a non HP BAR Aimbot.

Or anything that could use these values:

RATE_RED_MIN = 55
RATE_RED_MAX = 70
RATE_GREEN_MAX = (100 - RATE_RED_MIN) / 2).toInt()
RATE_BLUE_MAX = RATE_GREEN_MAX

Not RGB but rate/percentage of each color.

Doesn't work

I have the same issue as @Berberes13334 no errors or anything but still doesn't lock onto an enemy even with the health showing. I tried changing around the settings in the hack but that didn't seem to do anything. I see a lot of people with this problem and @Jire isn't replying to anyone

Not working with 20.06.17 update

worked fine for me before today, now i get this after a couple minutes of play (with borderless windowed, 1920x1080):

[gdigrab @ 000000000139bca0] Found window Overwatch, capturing 480x432x32 at (720,324)
[gdigrab @ 000000000139bca0] Failed to capture image (error 5)
[gdigrab @ 000000000139bca0] Could not find codec parameters for stream 0 (Video: bmp, none, 199078 kb/s): unspecified size
Consider increasing the value for the 'analyzeduration' and 'probesize' options
Input #0, gdigrab, from 'title=Overwatch':
Duration: N/A, bitrate: 199078 kb/s
Stream #0:0: Video: bmp, none, 199078 kb/s, 30 fps, 1000k tbr, 1000k tbn, 1000k tbc
[gdigrab @ 000000000139bca0] Failed to capture image (error 5)
[gdigrab @ 000000000139bca0] Failed to capture image (error 5)
[gdigrab @ 000000000139bca0] Failed to capture image (error 5)
[gdigrab @ 000000000139bca0] Failed to capture image (error 5)
[gdigrab @ 000000000139bca0] Failed to capture image (error 5)
[gdigrab @ 000000000139bca0] Failed to capture image (error 5)
[gdigrab @ 000000000139bca0] Failed to capture image (error 5)
[gdigrab @ 000000000139bca0] Failed to capture image (error 5)
[gdigrab @ 000000000139bca0] Failed to capture image (error 5)
[gdigrab @ 000000000139bca0] Failed to capture image (error 5)
[gdigrab @ 000000000139bca0] Failed to capture image (error 5)
[gdigrab @ 000000000139bca0] Failed to capture image (error 5)

Build failed with an exception.

I opened the Build.bat and it downloaded some stuff. After 2min it said this :( Pls Help ? ^^

:compileKotlin FAILED

FAILURE: Build failed with an exception.

  • What went wrong:
    Execution failed for task ':compileKotlin'.

Internal compiler error. See log for more details

  • Try:
    Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.

BUILD FAILED

Total time: 1.501 secs

Working?

Will this work with the new update/patch?

I don't know. but!

This seems to not be working.
Aero off (win 10)
i shot a hero and then held down the hey for it to aim. it did nothing. i changed it to E. repeated. nothing
am i missing something here?
[gdigrab @ 00000000010fc1a0] Found window Overwatch, capturing 480x432x32 at (720,324)
Input #0, gdigrab, from 'title=Overwatch':
Duration: N/A, start: 1496024454.030498, bitrate: 199078 kb/s
Stream #0:0: Video: bmp, bgr0, 480x432, 199078 kb/s, 30 fps, 30 tbr, 1000k tbn, 1000k tbc

Aimbot Bumpy

this aimbot is bumpy af, I think a normal AHK aimbot could probably do better than this.

Build failed

:compileKotlin
Using kotlin incremental compilation
e: java.lang.ClassNotFoundException: com.sun.tools.javac.util.Context
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at org.jetbrains.kotlin.gradle.tasks.JarSearchingUtilKt.findToolsJar(jarSearchingUtil.kt:48)
at org.jetbrains.kotlin.compilerRunner.GradleCompilerEnvironment$toolsJar$2.invoke(GradleCompilerEnvironment.kt:21)
at org.jetbrains.kotlin.compilerRunner.GradleCompilerEnvironment$toolsJar$2.invoke(GradleCompilerEnvironment.kt:15)
at kotlin.SynchronizedLazyImpl.getValue(Lazy.kt:130)
at org.jetbrains.kotlin.compilerRunner.GradleCompilerEnvironment.getToolsJar(GradleCompilerEnvironment.kt)
at org.jetbrains.kotlin.compilerRunner.GradleCompilerEnvironment.getCompilerClasspath(GradleCompilerEnvironment.kt:24)
at org.jetbrains.kotlin.compilerRunner.GradleCompilerRunner.getDaemonConnection(GradleKotlinCompilerRunner.kt:289)
at org.jetbrains.kotlin.compilerRunner.GradleCompilerRunner.compileWithDaemon(GradleKotlinCompilerRunner.kt:132)
at org.jetbrains.kotlin.compilerRunner.GradleCompilerRunner.compileWithDaemonOrFallback(GradleKotlinCompilerRunner.kt:112)
at org.jetbrains.kotlin.compilerRunner.GradleCompilerRunner.compileWithDaemonOrFallback(GradleKotlinCompilerRunner.kt:49)
at org.jetbrains.kotlin.compilerRunner.KotlinCompilerRunner.runCompiler(KotlinCompilerRunner.kt:134)
at org.jetbrains.kotlin.compilerRunner.GradleCompilerRunner.runJvmCompiler(GradleKotlinCompilerRunner.kt:73)
at org.jetbrains.kotlin.gradle.tasks.KotlinCompile.callCompiler$kotlin_gradle_plugin(Tasks.kt:259)
at org.jetbrains.kotlin.gradle.tasks.KotlinCompile.callCompiler$kotlin_gradle_plugin(Tasks.kt:160)
at org.jetbrains.kotlin.gradle.tasks.AbstractKotlinCompile.execute(Tasks.kt:141)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at org.gradle.internal.reflect.JavaMethod.invoke(JavaMethod.java:75)
at org.gradle.api.internal.project.taskfactory.DefaultTaskClassInfoStore$IncrementalTaskAction.doExecute(DefaultTaskClassInfoStore.java:158)
at org.gradle.api.internal.project.taskfactory.DefaultTaskClassInfoStore$StandardTaskAction.execute(DefaultTaskClassInfoStore.java:129)
at org.gradle.api.internal.project.taskfactory.DefaultTaskClassInfoStore$StandardTaskAction.execute(DefaultTaskClassInfoStore.java:118)
at org.gradle.api.internal.tasks.execution.ExecuteActionsTaskExecuter.executeAction(ExecuteActionsTaskExecuter.java:80)
at org.gradle.api.internal.tasks.execution.ExecuteActionsTaskExecuter.executeActions(ExecuteActionsTaskExecuter.java:61)
at org.gradle.api.internal.tasks.execution.ExecuteActionsTaskExecuter.execute(ExecuteActionsTaskExecuter.java:46)
at org.gradle.api.internal.tasks.execution.PostExecutionAnalysisTaskExecuter.execute(PostExecutionAnalysisTaskExecuter.java:35)
at org.gradle.api.internal.tasks.execution.SkipUpToDateTaskExecuter.execute(SkipUpToDateTaskExecuter.java:64)
at org.gradle.api.internal.tasks.execution.ValidatingTaskExecuter.execute(ValidatingTaskExecuter.java:58)
at org.gradle.api.internal.tasks.execution.SkipEmptySourceFilesTaskExecuter.execute(SkipEmptySourceFilesTaskExecuter.java:52)
at org.gradle.api.internal.tasks.execution.SkipTaskWithNoActionsExecuter.execute(SkipTaskWithNoActionsExecuter.java:52)
at org.gradle.api.internal.tasks.execution.SkipOnlyIfTaskExecuter.execute(SkipOnlyIfTaskExecuter.java:53)
at org.gradle.api.internal.tasks.execution.ExecuteAtMostOnceTaskExecuter.execute(ExecuteAtMostOnceTaskExecuter.java:43)
at org.gradle.execution.taskgraph.DefaultTaskGraphExecuter$EventFiringTaskWorker.execute(DefaultTaskGraphExecuter.java:233)
at org.gradle.execution.taskgraph.DefaultTaskGraphExecuter$EventFiringTaskWorker.execute(DefaultTaskGraphExecuter.java:215)
at org.gradle.execution.taskgraph.AbstractTaskPlanExecutor$TaskExecutorWorker.processTask(AbstractTaskPlanExecutor.java:74)
at org.gradle.execution.taskgraph.AbstractTaskPlanExecutor$TaskExecutorWorker.run(AbstractTaskPlanExecutor.java:55)
at org.gradle.execution.taskgraph.DefaultTaskPlanExecutor.process(DefaultTaskPlanExecutor.java:32)
at org.gradle.execution.taskgraph.DefaultTaskGraphExecuter.execute(DefaultTaskGraphExecuter.java:113)
at org.gradle.execution.SelectedTaskExecutionAction.execute(SelectedTaskExecutionAction.java:37)
at org.gradle.execution.DefaultBuildExecuter.execute(DefaultBuildExecuter.java:37)
at org.gradle.execution.DefaultBuildExecuter.access$000(DefaultBuildExecuter.java:23)
at org.gradle.execution.DefaultBuildExecuter$1.proceed(DefaultBuildExecuter.java:43)
at org.gradle.execution.DryRunBuildExecutionAction.execute(DryRunBuildExecutionAction.java:32)
at org.gradle.execution.DefaultBuildExecuter.execute(DefaultBuildExecuter.java:37)
at org.gradle.execution.DefaultBuildExecuter.execute(DefaultBuildExecuter.java:30)
at org.gradle.initialization.DefaultGradleLauncher$4.run(DefaultGradleLauncher.java:186)
at org.gradle.internal.Factories$1.create(Factories.java:22)
at org.gradle.internal.progress.DefaultBuildOperationExecutor.run(DefaultBuildOperationExecutor.java:91)
at org.gradle.internal.progress.DefaultBuildOperationExecutor.run(DefaultBuildOperationExecutor.java:53)
at org.gradle.initialization.DefaultGradleLauncher.doBuildStages(DefaultGradleLauncher.java:183)
at org.gradle.initialization.DefaultGradleLauncher.access$200(DefaultGradleLauncher.java:33)
at org.gradle.initialization.DefaultGradleLauncher$1.create(DefaultGradleLauncher.java:112)
at org.gradle.initialization.DefaultGradleLauncher$1.create(DefaultGradleLauncher.java:106)
at org.gradle.internal.progress.DefaultBuildOperationExecutor.run(DefaultBuildOperationExecutor.java:91)
at org.gradle.internal.progress.DefaultBuildOperationExecutor.run(DefaultBuildOperationExecutor.java:63)
at org.gradle.initialization.DefaultGradleLauncher.doBuild(DefaultGradleLauncher.java:106)
at org.gradle.initialization.DefaultGradleLauncher.run(DefaultGradleLauncher.java:92)
at org.gradle.launcher.exec.GradleBuildController.run(GradleBuildController.java:66)
at org.gradle.tooling.internal.provider.ExecuteBuildActionRunner.run(ExecuteBuildActionRunner.java:28)
at org.gradle.launcher.exec.ChainingBuildActionRunner.run(ChainingBuildActionRunner.java:35)
at org.gradle.launcher.exec.InProcessBuildActionExecuter.execute(InProcessBuildActionExecuter.java:41)
at org.gradle.launcher.exec.InProcessBuildActionExecuter.execute(InProcessBuildActionExecuter.java:26)
at org.gradle.tooling.internal.provider.ContinuousBuildActionExecuter.execute(ContinuousBuildActionExecuter.java:79)
at org.gradle.tooling.internal.provider.ContinuousBuildActionExecuter.execute(ContinuousBuildActionExecuter.java:51)
at org.gradle.launcher.daemon.server.exec.ExecuteBuild.doBuild(ExecuteBuild.java:59)
at org.gradle.launcher.daemon.server.exec.BuildCommandOnly.execute(BuildCommandOnly.java:36)
at org.gradle.launcher.daemon.server.api.DaemonCommandExecution.proceed(DaemonCommandExecution.java:120)
at org.gradle.launcher.daemon.server.exec.WatchForDisconnection.execute(WatchForDisconnection.java:47)
at org.gradle.launcher.daemon.server.api.DaemonCommandExecution.proceed(DaemonCommandExecution.java:120)
at org.gradle.launcher.daemon.server.exec.ResetDeprecationLogger.execute(ResetDeprecationLogger.java:26)
at org.gradle.launcher.daemon.server.api.DaemonCommandExecution.proceed(DaemonCommandExecution.java:120)
at org.gradle.launcher.daemon.server.exec.RequestStopIfSingleUsedDaemon.execute(RequestStopIfSingleUsedDaemon.java:34)
at org.gradle.launcher.daemon.server.api.DaemonCommandExecution.proceed(DaemonCommandExecution.java:120)
at org.gradle.launcher.daemon.server.exec.ForwardClientInput$2.call(ForwardClientInput.java:74)
at org.gradle.launcher.daemon.server.exec.ForwardClientInput$2.call(ForwardClientInput.java:72)
at org.gradle.util.Swapper.swap(Swapper.java:38)
at org.gradle.launcher.daemon.server.exec.ForwardClientInput.execute(ForwardClientInput.java:72)
at org.gradle.launcher.daemon.server.api.DaemonCommandExecution.proceed(DaemonCommandExecution.java:120)
at org.gradle.launcher.daemon.server.exec.LogAndCheckHealth.execute(LogAndCheckHealth.java:55)
at org.gradle.launcher.daemon.server.api.DaemonCommandExecution.proceed(DaemonCommandExecution.java:120)
at org.gradle.launcher.daemon.server.exec.LogToClient.doBuild(LogToClient.java:60)
at org.gradle.launcher.daemon.server.exec.BuildCommandOnly.execute(BuildCommandOnly.java:36)
at org.gradle.launcher.daemon.server.api.DaemonCommandExecution.proceed(DaemonCommandExecution.java:120)
at org.gradle.launcher.daemon.server.exec.EstablishBuildEnvironment.doBuild(EstablishBuildEnvironment.java:72)
at org.gradle.launcher.daemon.server.exec.BuildCommandOnly.execute(BuildCommandOnly.java:36)
at org.gradle.launcher.daemon.server.api.DaemonCommandExecution.proceed(DaemonCommandExecution.java:120)
at org.gradle.launcher.daemon.server.exec.HintGCAfterBuild.execute(HintGCAfterBuild.java:44)
at org.gradle.launcher.daemon.server.api.DaemonCommandExecution.proceed(DaemonCommandExecution.java:120)
at org.gradle.launcher.daemon.server.exec.StartBuildOrRespondWithBusy$1.run(StartBuildOrRespondWithBusy.java:50)
at org.gradle.launcher.daemon.server.DaemonStateCoordinator$1.run(DaemonStateCoordinator.java:293)
at org.gradle.internal.concurrent.ExecutorPolicy$CatchAndRecordFailures.onExecute(ExecutorPolicy.java:54)
at org.gradle.internal.concurrent.StoppableExecutorImpl$1.run(StoppableExecutorImpl.java:40)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

e: Compiler terminated with internal error
:compileKotlin FAILED

FAILURE: Build failed with an exception.

  • What went wrong:
    Execution failed for task ':compileKotlin'.

Internal compiler error. See log for more details

  • Try:
    Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.

BUILD FAILED

Not working

20170520192116
Boardless fullscreen
all other setting have been reset to default
I have used AHK I know how color aim works. But it literally does nothing in game

hi jire Aim position The aim is located to the right.

How do I change the aim position slightly to the left?

suggestion..
Or let me change the aim position.
Change the x and y axes.

X-axis; Left, right to change position.
Y axis: Up and down position can be changed.

Signature

Hi,

First of all thanks for all the work you put in this project and it's awesome that you gave us the source code, that way noobs like me can learn a thing or to instead of just blindely using someone else's work.
I have a question that I can't figure out myself unfortunetely, I want to change the code so it's more unique and has another signature. That way I hope that when the public one is detected I can still use mine since it's altered. One problem though, I don't have the slightest idea how to even begin with this. So I hoped that maybe you could give me something to start with, since you probably did this for yourself to so you could keep on using the cheat without worries.
Thanks in advance.

Kind regards,
Jacky

Working now??

This is a question for Jire but feel free to respond with feedback. Does the cheat work now, the last code changed was 19 days ago. Assuming there is nothing more going on, does the cheat work now? Or is it still down and we are still waiting?

Not working on overwatch 1.11.1.1 - 37254

Hi Jire, i test your programs but it seems to no be working well.
I try it against I.A and the aim is not working, it's not a problem due to my config. I'm playing in full screen border (1920 * 1080) and it's detect it :

[gdigrab @ 0000000000dec120] Found window Overwatch, capturing 480x432x32 at (720,324)
Input #0, gdigrab, from 'title=Overwatch':
Duration: N/A, start: 1497005154.685850, bitrate: 199078 kb/s
Stream #0:0: Video: bmp, bgr0, 480x432, 199078 kb/s, 30 fps, 29.97 tbr, 1000k tbn, 1000k tbc

So do you know why it's not following the ennemy with the HP bar? Thx for your work even if it's not working perfectly ;)

Problems

Seen in my last issue that was problem. I notice you hopefully tried to fix it, and ended up doing something that changed the hack. It now whenever I left click goes down diagonally down right, I'm not sure if this is an error if so please reply

Not working!

It built and ran fine but it never corrected my aim. It was in windowed-borderless, the health bars were showing, and i was aiming right next to them.

Not working

hi dev,
i built the program everything went just fine,
launched it with bordeless full screen but it just doesn't aim at healthbars, i mean i tried against robot i could stand still shooting right on their healtbar i wouldn't feel any drag on my cursor

new project

Jire. Can you contact me. I will not take more than 3mins of your time.

Thank you.

Pixel Offset Option?

So not really an issue at all. Everything works perfectly. Only problem for me is that it aims 20 or so pixels to the right side of where I would like it to. Wondering how hard it would be to implement an offset option in the config for it?

Caused maybe from FOV settings in game? I can't even think of an option in your program to change something like that but figured a simple offset value might work?

Anyway thanks again works great. Not really an issue, more of a wishlist, wasn't sure how to get in contact.

Great Program, though I'm noticing an issue

First off, I wanted to say thank you for releasing this and making it open source. There seems to be a lot of people just complaining, and I want you to know that it's cool what you're doing.

I'm noticing that as my distance to target increases... the crosshair falls more and more to the right.

Is it possible to add a configuration for the X and Y coordinate to attach to? I'd be happy to add this and commit it if you can help me find out where that exists in the code.

Thanks!

mouseevents and messages get detected and screenshots are blocked!

HI Jire,are you still working on it?Now They(you konw who i refer to-:)) DO DETECT the mouse messages or events,(I use C++/C codes,but i guess those codes in java is alike)but this is not trivial(we have baskets of methods of mouse simulation),the importance is that they also anti SCREENSHOTS!!! so the DC/Bitmap C++functions may not work...So I use GetPixel,buf this function is TOOOOO SLOW...so,Any better idea???

It says it's working but...

Hi Jire

Great program easy to install and to change the settings but when i hold down aim_key=1 but nothing aim assisting even if the healthbar i showing. And theres no sign of error in the start overwatchcheat 1.0.1.bat so do you maybe know what the problem is?

image

image

have some problems, and I'm fixing it. Help me.

I have a few problems

I'm fixing it, but it's not an expert.

First

If there is a target, if Aime is on the left, the mouse follows, and if it is on the right

I'm not coming.

The source is wrong.

Aimbot.kt
if ((Math.abs(moveX) > 0 || Math.abs(moveY) > 0) && moveX <= CAPTURE_WIDTH && moveY <= CAPTURE_HEIGHT)

I have to change this.

second

If the target is close, if Aime is following the target correctly, if it is far away,

Go right.

I've done research, but I have not done a fundamental solution.

I found a temporary solution, but I do not know if this is right.

I have modified the Y coordinate once

Constants.kt
const val X_OFFSET_1080p = 45

third

When the first two files are located, the configuration file at the top of the folder is applied, and from the second execution, the configuration file in the build folder is applied

This has caused me a lot of trouble.
I changed the settings in the configuration file, but it does not work every time and I need to run it twice.
If you do not need any configuration files, you can delete them.
I'm not going to get confused.

Did I receive manual ban or detected?

I used the cheat for one day when 1.0.1 got released but today I received e-mail from blizzard that they banned me. I never used more then speed 4.5

what kind of coder is this?

im trying to learn how to code and sell this later but you are not doing a good job so you ruin it for me

fix your cjheat idiot before you release ffs

Use TensorFlow to detect the Heros' hp bar

@Jire
I am looking into your overwatch repo now. I have commented on the issue (#36). I have some idea about using ML algorithm to calculate the position of the enemy characters in Overwatch and I need some help about it.

I went through ur code and it seems u used javaCV to capture the images and have already set a fixed color tolerance. Do u have any idea about how blizzard block health bar capturing in the new patch?

Is it because blizzard forbid the programmatically mouse movements? Or it is because the health bar cannot be detected anymore?

If it is the second one, I can use some TensorFlow algorithm to solve the issue. I can train some model to detect the hp bar in the game.

cc: @allpeople welcome to give any advice on this issue.

I can't use...

I set the borderless full screen,but same problem:( (win10)
[gdigrab @ 000000000172c000] Can't find window 'Overwatch', aborting.
[gdigrab @ 000000000172c000] Can't find window 'Overwatch', aborting.
Exception in thread "main" org.bytedeco.javacv.FrameGrabber$Exception: avformat_open_input() error -5: Could not open input "title=Overwatch". (Has setFormat() been called?)

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