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textadventurepackage's Introduction

Hi there I'm John Hill ๐Ÿ‘‹

About

  • Work: Iโ€™m software engineeer working on Enterprise backend APIs.
  • Learning: Rust, language interpreters (via Crafting Interpreters)
  • Reading: The Pragmatic Programmer
  • Fun Fact: I have an eclectic mix of retro games, including a Atari touch-me handheld and a Sega Channel Adapter

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textadventurepackage's Issues

Add multi word parsing support

Currently parsing does word by word parsing (word being anything separated by spaces) , so an item like "Blue Book" would be parsed as two words. This means that if the command "Pick up Blue Book" was sent, the BasicTextParser wouldn't be able to correctly find that "Blue Book" was a object, even if it was in it's Dictionary. Better parsing is needed for Text adventure games.

So either BasicTextParser.java should be updated or a new Parser that implements ITextParser can be created.

the unit test multiWordTest in BasicTextParserTest.java gives an example on a simple use case that should pass.

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