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License: MIT License
Indirect Occlusion Culling
License: MIT License
App crashes due to device being removed after loading the models
If I enable the debug layer I get this output after the model has been loaded:
D3D12 ERROR: ID3D12Device::CreateShaderResourceView: For the resource format D24_UNORM_S8_UINT, when making a D3D view, the format name for the view can't be R24_UNORM_X8_TYPELESS. See documentation for the set of valid view format names for this resource format, determining which how the resource (or part of it) will appear to shader. [ STATE_CREATION ERROR #28: CREATESHADERRESOURCEVIEW_INVALIDFORMAT]
D3D12: Removing Device.
This fires on line 460 of scene.cpp.
I'm not quite sure why this fails, but I don't know D3D12 well enough. I would have thought those two formats should be compatible :-/
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