Giter Site home page Giter Site logo

super-space-escape's People

Contributors

blink753 avatar itzn0tmatt avatar jkeech avatar nkreitz avatar sitremba1 avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar

super-space-escape's Issues

UI improvements

*Add text to the fire, health, and inventory buttons/bars
*Replace the inventory background with a smaller one that is centered on the screen (old torn scroll kind of feel) with transparent sides so you can see the rest of the map behind the inventory.
*Make the time in the top corner stand out more and be easier to read (possibly change the font type used throughout the game)
*Intro screen text (light blue) is really hard to read, probably change it to white or something with a lot more contrast.

Tweak AI

Fix AI bugs.

Positions are off and can mess things up.

Player -> Monster Collision should take damage

Need to add code so that when a player collides with a Monster, he takes damage.

Probably need to add a timer so that the player can't constantly get hurt from one collision.

Probably should be implemented in GameEngine::Update

Monster Animation

Monsters need to face the proper direction as well as animate properly.

Random bugs

  1. Sword hit boxes are different distances from the player depending on which direction the player is facing
  2. Laser doesn't fire bullet anymore, they start at the middle of the player and immediately stop
  3. Monster pathfinding is sometimes weird. They seem to want to move to the bottom of the player every time, not just get close to him (like they will walk in a circle around the player and stop at the bottom)
  4. Player doesn't actually die when health reaches 0

Attack and Defense boosts

We need a way to apply attack and defense boosts to a player (probably through the collision engine, by doing more or less damage accordingly).

Add New Monsters?

Do we want new Monsters?

They need a type (monsterType in MonsterEngine.cs) and their sprite must be loaded. See examples in GameEngine.

Monster shooting

If a monster is capable of it, they should be able to fire a laser.

Game Over Non-Existant

Currently nothing happens when the game is over, due to time-out or by death. Also, do we want the time to reset at the start of each level?

Reload after time expired

In the game file after the time expires I got it to exit after the time runs out but cannot get it to re-load a level after the screen is touched (in this version the area to click is the upper left 100 pixel box)

Keys

Add the ability for players to pick up keys and use them on gates in levels.

Test test test!

I need everyone to grab the latest version and start messing with the game. There are lots of random (but easy to fix bugs). Just mess with the game and post in this issue any crashes.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.