jkeech / super-space-escape Goto Github PK
View Code? Open in Web Editor NEWA top-down RPG for the Windows Phone 7 platform (developed using C# and XNA)
Home Page: https://wiki-class.cse.tamu.edu/index.php/Top_Down_Arcade_RPG
A top-down RPG for the Windows Phone 7 platform (developed using C# and XNA)
Home Page: https://wiki-class.cse.tamu.edu/index.php/Top_Down_Arcade_RPG
*Add text to the fire, health, and inventory buttons/bars
*Replace the inventory background with a smaller one that is centered on the screen (old torn scroll kind of feel) with transparent sides so you can see the rest of the map behind the inventory.
*Make the time in the top corner stand out more and be easier to read (possibly change the font type used throughout the game)
*Intro screen text (light blue) is really hard to read, probably change it to white or something with a lot more contrast.
Fix AI bugs.
Positions are off and can mess things up.
Add the ability to change levels when a player reaches a certain tile.
Add/Fix music
Use inventory items based on if they're clicked.
Need to add code so that when a player collides with a Monster, he takes damage.
Probably need to add a timer so that the player can't constantly get hurt from one collision.
Probably should be implemented in GameEngine::Update
Monsters need to face the proper direction as well as animate properly.
We need a way to apply attack and defense boosts to a player (probably through the collision engine, by doing more or less damage accordingly).
We need to add foreground drawing in the game
Do we want new Monsters?
They need a type (monsterType in MonsterEngine.cs) and their sprite must be loaded. See examples in GameEngine.
If a monster is capable of it, they should be able to fire a laser.
Currently nothing happens when the game is over, due to time-out or by death. Also, do we want the time to reset at the start of each level?
In the game file after the time expires I got it to exit after the time runs out but cannot get it to re-load a level after the screen is touched (in this version the area to click is the upper left 100 pixel box)
Add the ability for players to pick up keys and use them on gates in levels.
I need everyone to grab the latest version and start messing with the game. There are lots of random (but easy to fix bugs). Just mess with the game and post in this issue any crashes.
His code must be integrated into ArcadeRPG
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