jmckiern / nes-emulator Goto Github PK
View Code? Open in Web Editor NEWA NES (Nintendo Entertainment System) emulator written in C++
License: GNU General Public License v3.0
A NES (Nintendo Entertainment System) emulator written in C++
License: GNU General Public License v3.0
I'm not actually sure if this is necessary
Checkout https://github.com/jtilly/inih
Take screenshot after x number of cycles/seconds and compare the hash of this with a stored hash value
Currently too slow
Currently fails vbl_nmi_timing/vbl_timing with Error 8: Reading 1 PPU clock before VBL should suppress setting
File
--Open
--Input Settings
--Exit
Potential libraries to use: FLTK/TK
Display, console, and input all in their own threads
Including in Monochrome Mode
It looks like an incorrect nametable for PPU::LoadBGTile().
This could be due to an uninitialised value
This should be invalid since mapper 0 has no expansion rom
Folders:
So a controller can be used instead of the keyboard
For example: cppcheck, valgrind, lcov, codecov...
This might also explain the lack of similarity on Donkey Kong in the demo between my emulator and Mesen
There's no point in compiling 90% of the files twice...
The output for Donkey Kong on this emulator is different to that from Mesen.
Looking at the logs it turns out that this difference is due to a difference in a return value from reading PPUSTATUS $2002 (on the 16336th instruction). Specifically, the difference in bit 7.
This is due to V Blank timing #17.
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