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com.dehagge.flexiblegridlayout's Introduction

Flexible Grid Layout

Table of Contents

Introduction

Based on the tutorial of GameDevGuide: https://www.youtube.com/watch?v=CGsEJToeXmA

Also includes a CustomEditor script to make the editing in the inspector less error prone.

Installation

Enable Package Dependencies

This package has dependencies to other git repositories which Unity needs to resolve. The Unity Package Manager does not yet resolve packages correctly. This tool mitigates this and resolves all git dependencies correctly https://github.com/mob-sakai/GitDependencyResolverForUnity.

To install this resolver tool you simply need to adapt the manifest.json file in the Packages directory in your project. Add the following:

{
  "dependencies": {
    "com.coffee.git-dependency-resolver": "https://github.com/mob-sakai/GitDependencyResolverForUnity.git"
  }
}

Add Flexible Grid Layout Package

Similar to the step above you further need to add the following line to the dependencie-section in the manifest.json:

"com.dehagge.flexiblegirdlayout": "https://github.com/jnroesch/com.dehagge.flexiblegridlayout.git"

Recompile

After saving the manifest.json Unity should automatically recompile and add the new packages. If not, it might help to restart Unity.

Dependencies

This package has the following dependencies:

"com.dehagge.privatetestframework": "https://github.com/jnroesch/com.dehagge.privatetestframework.git#v0.1.0"

Usage

Add the FlexibleGridLayout component to your UI object similar to any other Layout Group. Either let the system calculate the number of rows and columns needed depending on the number of child-transforms or set them manually.

com.dehagge.flexiblegridlayout's People

Contributors

jnroesch avatar roeschsympatient avatar

Watchers

James Cloos avatar  avatar

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