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As an experienced game developer with a degree in Game Design, I have been studying game engineering and continuously learning new techniques and technologies related to game development. My main proficiency is working with Unity, and I enjoy tackling challenges and problem-solving in game engineering.

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unity-gamelift-mirror-sample's Issues

Trying connect to server but KCP Disconnect.

Hi! I'm trying to connect a remote fleet in aws gamelift server.
I attach the built in a fleet and try to run the Client build.
So after trying to connect, the client can't connect with server.

I trying to put ports like, 7777, 7000-8000, 7500-8500, and not sucessfull.
image

Log:

KcpConnection: sending Handshake to other end!
KCP Connection: Disconnected.

I tested local and it's working fine.
Do you know what I missing?

(Btw, when i download the project, the samples has missing meshes, but I fixing reimport)

cannot link AWSSDK DLLs in Unity

Hi Joao,
I can make the project work but only by a small workaround.
Somehow the client side AWSSDK DLL files are not refered, the compiler does not recognize the Amazon namespace. The only way I could make it work was to install the gamelift amazon plugin from tarball to my project
https://github.com/aws/amazon-gamelift-plugin-unity/releases
By doing so, everything seems to work perfectly, the tarball copies its own DLLs to a Cache directory
The problem is that the client side should be run on an Oculus I ( android ) which dies when
new AmazonGameLiftConfig();
the config is created. This problem doesn`t seem to be unique, after logging the error message I found out that other people suffered the same, for some of them it worked to downgrade the binaries to net standard 2.0 ( as far as I understand, the DLLs coming from the tarball are 4.x compatible )
I have very limited understanding on how linking works, would´t it be just to move the DLLs to the Assets folder?
When installing the tarball, it adds a file
AmazonGameLiftPlugin.Custom.csproj
that contains abs references such as

C:/Users/Irma/Documents/Peti_cucc/GameLift_Getting_Started/VR_ESCAPE_CITY/Library/PackageCache/com.amazonaws.gamelift@0f847e196504-1644477974832/Runtime/Core/Plugins/AWSSDK.GameLift.dll Thanks for your answer, And thanks for the sample project + description, its awesome Peter

Authentication layer

The OnClientAuthenticate never gets called, hence sending of Authmessege and receiving the AuthResponse neither happens.

can you please advise what should be done? it is driving me crazy ><

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