Comments (14)
You can create a fork of this repository and then edit the LocalizationPack.json file. Once you finished making changes, you can create a pull request so I can merge into this repository.
from isekaimod.
Phew, it was harder than I expected.
I've done everything. This is a draft version of the translation, it needs additional edits, but it can already be added to the mod.
But to be honest, I don't quite understand how to create a pull reques. This is the first time I've done something like this on this site. Can you please explain?
In addition, when I tried to insert my translation into the localization file, it did not work and the "BROKEN_LocalizationPack" file was created. Did I do something wrong? How can I view and check my translation in the game?
from isekaimod.
Also, while I was doing the translation, I noticed a little oddity.
There were no lines in the localization file to translate the mod settings menu
from isekaimod.
And I have an idea about one ability:
Excalibur - сhange into a toggle ability
from isekaimod.
But to be honest, I don't quite understand how to create a pull reques. This is the first time I've done something like this on this site. Can you please explain?
- First install git.
- Next, create a fork of this repository here.
- Now open the terminal on your computer and enter
git clone https://github.com/Necht/IsekaiMod.git
. - Replace the
LocalizationPack.json
with your edited version. - In the terminal enter
git add .
- Then
git commit -m "feat: update russian in LocalizationPack.json"
- Then
git push -u origin master
- You can create a new pull request here by clicking on the
New pull request
button.
In addition, when I tried to insert my translation into the localization file, it did not work and the "BROKEN_LocalizationPack" file was created. Did I do something wrong? How can I view and check my translation in the game?
You need to build the mod in order to check the translation in game. Replacing the LocalizationPack.json
won't work.
- Install Visual Studio
- Open the
IsekaiMod.sln
using Visual Studio - Make sure all dependencies are registered/installed.
- Now build the mod using
Build -> Build Solution
- When the mod finishes building, you can check the translation in game.
Also, while I was doing the translation, I noticed a little oddity.
There were no lines in the localization file to translate the mod settings menu
The settings menu doesn't use localized strings. It's hardcoded. The mechanism to change switch between localization in the game doesn't apply to the mod settings menu.
from isekaimod.
If it's easier then you can send me the LocalizationPack.json
instead, and I can send you the updated IsekaiMod.zip
file.
from isekaimod.
If it's easier then you can send me the
LocalizationPack.json
instead, and I can send you the updatedIsekaiMod.zip
file.
I tried to do this, but an error came out:
So while I'm trying through Git...
from isekaimod.
- Replace the
LocalizationPack.json
with your edited version.
I have to do it in the mod folder, what is in the game files?
from isekaimod.
will it work out that way?
edited translation into Russian.txt
from isekaimod.
The settings menu doesn't use localized strings. It's hardcoded. The mechanism to change switch between localization in the game doesn't apply to the mod settings menu.
The new version of the Toy Box has a separate bar for switching the language in the settings menu. I haven't tried it, but maybe you can do something similar?
from isekaimod.
Ok I was able to build using your translation. There was some minor formatting issues, but otherwise it appears to be working.
Here's a test build
IsekaiMod-5-3-4-a.zip
from isekaimod.
Can you please check the Evil Legacy?
Everything is correct in the localization files, but in the game itself, the description of the evil legacy is replaced by the description of the Genius Legacy.
Perhaps in the same way in English.
from isekaimod.
missing localization strings for kinetic knight
from isekaimod.
The translation is completely ready, only what I wrote earlier remains.
from isekaimod.
Related Issues (20)
- Adjustable or skip spell selection HOT 2
- Kineticist Legacy mod conflicts
- Isekai Spellist HOT 4
- Skald Legacy HOT 8
- Quit Game will cause Haggler invalid HOT 4
- Mythic Classes + Isekai Races HOT 2
- Localization into Russian HOT 3
- Small Changes HOT 3
- Checklist for 5.4.0 (draft) HOT 2
- Some small problems
- Arcanist Legacy + Mastermind HOT 2
- Dual Legacy Shapeshifted Baby Dragon HOT 1
- Probably an XP booster thing? HOT 3
- I tried to adjust the Chinese translation HOT 1
- Please update for the new DLC HOT 2
- Isekai Spellbook
- Elf Racial Ability Modifiers
- Saddle up does NOT work with the new version
- Any Mod adding spells missed some spells HOT 1
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from isekaimod.