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ow-vanilla-fix's Issues

Cursor Bug

My Cursor stops existing when i start the game with Vanilla Fix on pls help fast

[Vanilla Bug Request] Exiting to main menu from the map causes a null-ref in CanvasMapMarker.SetVisibility

This bug is present in the base game with the mod disabled, so it has nothing to do with your CanvasMapMarker patch, but since you're already patching CanvasMapMarker, it might make sense to patch this one too.

Log:
NullReferenceException
Stacktrace: CanvasMapMarker.SetVisibility (System.Boolean value) (at <8c964ab98b85490196fd7e9ef29f2234>:0)
MapMarker.DisableMarker () (at <8c964ab98b85490196fd7e9ef29f2234>:0)
MapMarker.OnDisable () (at <8c964ab98b85490196fd7e9ef29f2234>:0)

Stretchy Probe

image

can maybe be fixed by parenting AFTER rotating instead of before? (ProbeAnchor line 222)
or maybe just try to scale it manually

interesting note: amount of stretch depends incoming angle (where u shoot it from)

FogLight visibility is strange

image

Raycasts in FogLight.UpdateFogLight are what determine if these things should be visible. You'd expect the dot in the first image to be visible in the second, but at that angle it disappears

Patch 14 fixes

  • probe scale? i see no code fixes for this, they mightve just changed the scaled colliders instead of actually fixing it
    • nope this is not fixed they just changed the scaled colliders
  • newly revealed funnies. they null check now

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