johuotar / love2d-project Goto Github PK
View Code? Open in Web Editor NEW2d game using LÖVE & LUA
License: GNU General Public License v3.0
2d game using LÖVE & LUA
License: GNU General Public License v3.0
Way to turn without moving at all.
We have no plan about what these characters should be doing in game. Anything is preferable to nothing. Note that they have only idle animations for now.
This is a complex issue.
There are no resolution or display mode settings;
There's no design for how the game and UI is appropriately to be scaled;
Any drawing done is not scaled to fit resolution / window size;
Currently the game itself is drawn 32 pixels from the left instead of the edge of screen (1 * 32 = 32)
First prio would be to design and set proportional drawing areas for each part of the game screen that is drawed and then the ability to set resolution which scales different aspects of game drawing to actual screen size.
It produces some red text that disappears too fast to read. Perhaps permissions related?
You can't go to the direction you come from. These blockers are invisible, they should be made visible.
For clarity it could be considered to add some scoping to code, as all code is global right now.
This means functions just call global values at all the time - instead of manipulating precise objects and object instances, which does hurt when trying to get a hang of the game flow.
Whole player table is global variable manipulated globally for example. All actors are global variables. etc. etc.
Note that this will take a ton of time, again. Scoping can be done with e.g. local and global keywords
Tee local scoreboard top 10. Sillee et muistaa pelikertojen välil ja optionsseihi player name mikä kans tallentuu ja tulee scoreihi.
tulevaisuudessa sit sitä voi myöhemmi käyttää johonki multiplayer höpöilyy?
Halutaan: Keino miten tehä custom mappeja ilman koodaamista
Ratkaisu?: Map editori ja geneerinen map formaatti
Feel free to edit this. Add new ones and mark those that have been done.
Wall tile for border tiles. This tile can be walked on, it only prevents going to the neighbouring map area. 8 in total, for every direction and corner.
Characters: civilians, deekus. Preferably movement and idle animated.
Furniture.
What are the controls and what player is expected to do.
Arrowkeys and space. Kill monsters and move to the edges of screen to reach new areas.
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