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love2d-project's Issues

Turning

Way to turn without moving at all.

Resolution and drawing is not smart

This is a complex issue.

  1. There are no resolution or display mode settings;

  2. There's no design for how the game and UI is appropriately to be scaled;

  3. Any drawing done is not scaled to fit resolution / window size;

  4. Currently the game itself is drawn 32 pixels from the left instead of the edge of screen (1 * 32 = 32)

First prio would be to design and set proportional drawing areas for each part of the game screen that is drawed and then the ability to set resolution which scales different aspects of game drawing to actual screen size.

Code scoping

For clarity it could be considered to add some scoping to code, as all code is global right now.

This means functions just call global values at all the time - instead of manipulating precise objects and object instances, which does hurt when trying to get a hang of the game flow.

Whole player table is global variable manipulated globally for example. All actors are global variables. etc. etc.

Note that this will take a ton of time, again. Scoping can be done with e.g. local and global keywords

Local Scoreboard

Tee local scoreboard top 10. Sillee et muistaa pelikertojen välil ja optionsseihi player name mikä kans tallentuu ja tulee scoreihi.

tulevaisuudessa sit sitä voi myöhemmi käyttää johonki multiplayer höpöilyy?

Custom Maps

Halutaan: Keino miten tehä custom mappeja ilman koodaamista

Ratkaisu?: Map editori ja geneerinen map formaatti

Pixelart Todo List

Feel free to edit this. Add new ones and mark those that have been done.

Wall tile for border tiles. This tile can be walked on, it only prevents going to the neighbouring map area. 8 in total, for every direction and corner.

Characters: civilians, deekus. Preferably movement and idle animated.

Furniture.

Play Guide

What are the controls and what player is expected to do.
Arrowkeys and space. Kill monsters and move to the edges of screen to reach new areas.

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