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View Code? Open in Web Editor NEWServer to coordinate awesome light-cycle battles between remote clients
License: MIT License
Server to coordinate awesome light-cycle battles between remote clients
License: MIT License
What actions should we always perform in the game loop?
Game state should affect what we do/don't do in these actions, but the actions should always be called.
Move...Verify...Update...Cleanup?
How should messages between the client and server be formatted?
The format should be framework agnostic and well supported across many languages.
Some such formats / protocols:
Could the player's light stream be turned off to provide a 1 cell boost to your speed?
Would this addition make the game more fun to play?
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