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License: Other
Pangea Software’s Bugdom 2 for modern systems 🦗
License: Other
Hey there,
the summary https://github.com/jorio/Bugdom2/blob/master/packaging/io.jor.bugdom2.appdata.xml#L7 shouldn't mirror the app title and be something more like a tag line.
There are additional guidelines at https://docs.flathub.org/docs/for-app-authors/appdata-guidelines/quality-guidelines/#summary
Hey Jorio!
Really love all the effort you're putting into preserving these games! I was just going through Bugdom 2, and I was playing at 240fps, which broke the slot car race in Playroom. Every time you lap, the car just flips around, and you have to sit there slowly rotating it back so you can keep going. Turning my monitor's refresh rate down to 60hz fixed it, though.
The render distance seems to be lower than I remember. Particularly on Level 8: The Garbage Can and Level 10: The Park.
Now there were tutorials for how to increase the render distance in Bugdom, Otto Matic, and Nanosaur. These didn't seem to work in Bugdom 2 however. This bloke was able to do it.
In the beehive area, leaves and sticks are rotated compared to an old footage. Location appears correct. I don't know if it is due to a slightly different version or an indication of some small bug in the code. Weirdly, one stick and one leaf lay (unreachable obviously) on top of the tree.
Hi Jorio,
We were able to compile your Bugdom2 without any problems on MorphOS PPC (32-bit), Linux PPC (32-bit) and on Linux PPC64. It works really well. Many thanks for your port.
Links:
Screenshots:
Have a nice weekend!
Cheers,
Christian
I first wanted to say thanks for updating Bugdom 2 😁 👍🏻 I was wondering if there's a way to add resolution options in settings? Like 640x480 1024x768, etc. Only thing I can think of that would make this awesome update even greater.
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