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lowpolywater's Introduction

LowPolyWater

Small test with Unity shaders. Water rending with sum of sines (with sharpness variation) but low poly style through flat shading. Has specular shading, transparency and planar reflections for the water.

https://imgur.com/U7PyrRZ (Short video)

Screenshot

Screenshot

lowpolywater's People

Contributors

jose-villegas avatar

Stargazers

 avatar Taka avatar Tom Jaejoon Lee avatar high_player3 avatar LgxGeoGo avatar Tommy D. Rossi avatar  avatar Oussama Bonnor avatar  avatar mr.kin avatar  avatar Tail Wag Games avatar  avatar  avatar  avatar EndZ avatar Hiromitsu Matsubara avatar Aiekick avatar Dmitry Sannikov avatar  avatar Haitam el Attar avatar  avatar  avatar Houliang Zhou avatar Enrique Saucedo Fuentes avatar  avatar Martin Simon avatar Arthur Darbinyan avatar  avatar Philip Thrasher avatar Maksym Yemelianov avatar Lind avatar Sandu Liviu Catalin avatar Gerard Slee avatar  avatar D.S. Qiu avatar James Longino avatar Shane Celis avatar Àdam Carballo avatar Christopher Noel avatar nick avatar Linus Schaub (he/him) avatar Roberto Martinez avatar Matt Biddulph avatar

Watchers

 avatar leon avatar Liu tao avatar  avatar Lorow avatar  avatar

lowpolywater's Issues

Shader not working on Android

I downloaded the project in Unity (5.3.1x32) I switched to Android Platform and the water disappeared.
It was fine on the Web Player Platform.
lowpshader
lowpeditor

You can see that the outlines of the mesh are still shown in the scene but the vertices are not shaded

Chunked meshes

Just FYI to get this working properly with larger meshes which need to be split up into chunks I needed to update it so that the Sine functions were sampling based on world pos and not local.

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