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Contract Pack for surveying anomalies in Kerbal Space Program
There is an error in the scansat config file. The ',' before needs should be a ':'. The ',*' is also unnecessary and generates a warning.
IS:
@CONTRACT_TYPE[AS_*]:HAS[#tag[SCANsat]],NEEDS[SCANsat],*
SHOULD BE:
@CONTRACT_TYPE[AS_*]:HAS[#tag[SCANsat]]:NEEDS[SCANsat]
Right now, the contract completes after one Munoliths is visited. This is by design, but it would be good to allow the player the option to do the second somehow.
Add optional support for the KAL9000 part. Basically would be required on the Jool ship if that mod is installed. ๐ด
Need to confirm they are still right (and if not, fix them).
The contract is cancelled, CC 0.7.0 is installed.
The following message was received:
"Exception occured while loading contract parameter 'Monolith' in contract 'AS_Jool_Monolith':
System.MissingMethodException: Method not found: 'ContractConfigurator.ConfigNodeUtil.ParseValue'.
at ContractConfigurator.Parameters.ContractConfigurat orParameter.OnLoad (.ConfigNode node) [0x00000] in :0 "
After re agreement on the contract, I got message:
"Exception occured while loading contract parameter 'Monolith' in contract 'unknown':
System.MissingMethodException: Method not found: 'ContractConfigurator.ConfigNodeUtil.ParseValue'.
at ContractConfigurator.Parameters.ContractConfigurat orParameter.OnLoad (.ConfigNode node) [0x00000] in :0"
There's a number of monoliths that are no longer in weird positions (or they always were okay, but the detail settings were wrong). See here.
From veryinky on the forum.
From the Sonny_Jim on the forums
I've noticed a small 'problem' (not really a bug). The waypoint marker for Rock Arch #2 in the Mun is about 450m away from the actual arch itself, it would be nice if it were a bit closer so I don't have to EVA my kerbals all the way over there after landing at the arch.
Rather than forcing the player to go to Vall, etc. to get the contract to show up.
See this post
From this forum post.
Need to change to allow any Kerbal that EVAs to complete (currently it's picking up the kerbal way too early).
It seems like the Kerbin monolith messages might have gotten mixed up.
Suggested by Miravlix. Should add requirements so stuff like the island airfield doesn't keep showing up if it's not something the player wants to do. Could do it as dropping off when the player hits interplanetary.
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