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Godot C# extension for Visual Studio

Visual Studio extension for the Godot game engine C# projects.

Requirements

  • Godot 3.2.3 or greater. Older versions of Godot are not supported and do not work.
  • Visual Studio 2022. VS 2019 or earlier are not supported.
  • Visit 1.x branch to get the Visual Studio 2019 supported version.

Features

  • Debugging.
  • Launch a game directly in the Godot editor from Visual Studio.
  • Additional code completion for Node paths, Input actions, Resource paths, Scene paths and Signal names.

NOTES:

  • A running Godot instance must be editing the project in order for code completion and the Play in Editor debug target to work.
  • Node path suggestions are provided from the currently edited scene in the Godot editor.

Debug targets

  • Play in Editor
    Launches the game in the Godot editor for debugging in Visual Studio.
    For this option to work, a running Godot instance must be editing the project.
  • Launch
    Launches the game with a Godot executable for debugging in Visual Studio.
    Before using this option, the value of the "executable" property must be changed to a path that points to the Godot executable that will be launched.
  • Attach
    Attaches to a running Godot instance that was configured to listen for a debugger connection.

godot-csharp-visualstudio's People

Contributors

neikeq avatar aaronfranke avatar jiiks avatar intrivus avatar hlcaptain avatar jlosito avatar akien-mga avatar

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