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retrogog's Issues

Games won't start

Hello, I have imported Patapon 1, 2 and 3 via your plugin successfuly, but GoG says 'No Compatibility' under button which instead of 'play', says 'install'.
Here's my configuration of the plugin:

# Enter the path for your isos and RetroArch here. Be sure to add a "/" at the end of each path.
# example:
# emu_path = "C:/Users/USERNAME/AppData/Roaming/RetroArch/

rom_path = "B:/Romy/"
emu_path = "B:/Program Files/RetroArch/"

# Enter your core DLL file here, be sure to include the file extension
# example:
# core = "ppsspp_libretro.dll"

core = "ppsspp_libretro.dll"

NDS and PS1 no longer working

Very strange. Not sure what is going on here but I've attached the logs.

The plugins seem to add ok but in gog galaxy, when you go the list of games and then open the filter for platform, the platform you are looking at isn't in the list of installed/connected platforms. It's also not adding any games and looking at the log files, both ps1 and nds appear to throw an error when looking up the games.

I thought it was a problem on the retroarch side at first and cleared out the ps1 games except for one that I knew worked but I didn't see any change in behaviour.

I originally saw this with the 0.1 release and then updated my install to the 0.4 releases manually but again, no change.

retrogog logs.zip

Provide Release Assets

Would be very awesome to have release assets (RetroGOG.exe) attached to the GitHub-releases. Only a few number of gamers might have Visual Studio installed on their computer.

Can't get rid of it.

This was a cool idea at the time. All my emulators in one place. But the time it took for Galaxy to import all of those games every start up was just plain annoying.

So I tried to uninstall RetroGog by removing all the apis. Didn't work. Uninstalled/reinstalled Galaxy. Didn't work. Did a 100% clean install, ie, removed all the appdata, programdata, ect. Didn't work. I think I broke Galaxy. The integrations are gone, but the games remain. I can't get rid of them. Even more annoying, they take priority over everything else in Galaxy. It will wait to load all of my Retroarch ROMs before it gives me access to my GOG games. Also, it seems to be interfering with adding new games I bought on GOG, they're not showing up in Galaxy.

It's madness.

After closing and restarting the client, games are no longer "Installed" until disconnecting and reconnecting the integrations

And of course, trying to "install" them isn't something you can do, so it just shows as "Not Compatible". Latest GOG Galaxy 2.0 as of writing. Using most built-in integrations alongside. However GOG is querying the presence of a game isn't working for restarts, just clean connections. Considering how damning it is, vs. how it's never been reported EVER, I'm curious if it's a very recent bug or if I did some sort of user error dumb. :( I'm not having this issue with other integrations.

Cores not detected

During the RetroGOG configuration, it is not finding any of the cores at all.
Screenshot

Steam's retroarch version is not detected by steam

when i open a game from gog galaxy is like if i use normal version (not steam overlay or something like that )
the probably solution would be use an .ink, (but not sure how will it work with the way integration opens games)
would be cool if it's supported but i know it maybe is not an important issue

There isn't any playtime being shown in GOG Galaxy 2.0

I followed the instructions and integrated everything I need successfully but there isn't any playtime being shown in the launcher itself.

I see that the achievements aren't working yet (can't wait for it btw) and I'm assuming playtime is also somehow connected to the retroachievements website.

Also, thanks a lot for this tool dude, made my emulation experience a whole lot better!

NES/SNES/Sega Genesis Plugins all crash in GOG Galaxy 2.0

See Screenshot1 for what I am seeing inside GOG Launcher,
See Screenshot 2 for Number of games in my library
I do have a lot of NES, SNES, and Genesis games and I am not sure if I am overloading it. If I can provide logs or anything, just ask.

Screenshot 1

Screenshot 2

Downloading assets causes an exception

When downloading assets using WebClient.DownloadFile, following exception occurs:

System.Net.WebException: Die Anfrage wurde abgebrochen: The request was aborted: Could not create SSL/TLS secure channel.

Changing the target framework from .NET Framework 4.5 to at least .NET Framework 4.6 might solve this issue.

Imported time doesn't work after 24h

so i was playing earthbound and noticed that time tracking started to fail i thought t was a retroarch issue but tracking with logs the problem it seemes that with 23:59:11 works perfect until it arrives to 24 this error appears on the log

2022-04-28 19:32:59,918 - root - DEBUG - Task manager jsonrpc server: finished task 184 (start_game_times_import)
2022-04-28 19:32:59,921 - root - ERROR - Unexpected exception raised in import_game_time
Traceback (most recent call last):
File "C:\Users\user\AppData\Local\GOG.com\Galaxy\plugins\installed\snes_bc831044-f772-4391-8c22-529f42cb9799\galaxy\api\plugin.py", line 703, in import_game_time
game_time = await self.get_game_time(game_id, context
)
File "C:\Users\user\AppData\Local\GOG.com\Galaxy\plugins\installed\snes_bc831044-f772-4391-8c22-529f42cb9799\plugin.py", line 128, in get_game_time
min_data = datetime.datetime.strptime(time_data["runtime"], '%H:%M:%S')
File "D:\obj\Windows-Release\37win32_Release\msi_python\zip_win32_strptime.py", line 577, in _strptime_datetime
File "D:\obj\Windows-Release\37win32_Release\msi_python\zip_win32_strptime.py", line 359, in strptime
ValueError: time data '24:00:41' does not match format '%H:%M:%S'
2022-04-28 19:32:59,921 - root - INFO - Sending notification: method=game_time_import_failure, params={'game_id': 'EarthBound', 'error': {'code': 0, 'message': 'Unknown error'}}
2022-04-28 19:32:59,921 - root - DEBUG - Sending 144 byte of data

No game has been imported

Hi!

I used this plugin (nds, psx and ps2) in the past, but now, in my new install (Windows 11) they don't seem to work.

I don't know what's happening, but I think that the problem is that the plugin is not importing games.

There is any log that I can drop here to check what's happening? the plugin is configured correctly as is Retroarch.

Thanks.

RetroGoG application not detecting GOG 2.0

Neither Retroarch nor the GOG Galaxy 2.0 applications are found when I run the RetroGoG application. There doesn't seem to be a way for me to enter the path for the GOG client.
I think this issue is arising because I have them installed on my D drive but my Windows OS is installed to the C drive (this sometimes has caused issues for me in the past).
Is there a way to change the directory that's being scanned for the GOG client?
Screenshot 2020-11-25 092647

Milestones with too many space

this is how it appears in activity feed
image

and this is how it appears in gog galaxy "profile"
image
image

it seems to be an icon problem because the text isn't missing, the icon part seems to be large than it should be
(also thx for opening issues i'd like to help!)

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