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View Code? Open in Web Editor NEWA hat mod for fabric
License: MIT License
A hat mod for fabric
License: MIT License
I would just like to request a balance change/fix to the sailor hat since I'm not sure if it's intentional.
The sailor hat quite literally enables you to be able to fly. You can place the boat a couple dozen blocks up and virtually fly.
And players who have this load a ridiculous amount of chunks. It nulls the need for an elytra, or anything else for mobility.
Please only if you can (close if you can't / don't want to) compile this mod for the Quilted Fabric API and Quilt Standard Libraries for 1.20.1
Version as of writing is qfapi-7.5.0_qsl-6.1.2_fapi-0.91.0_mc-1.20.1
ShetiPhian/Localizations-and-Issues#349
As mentioned to ShetiPhian, people who are downloading my modpack "Another Quality Modpack 2" are getting false negatives of viruses due to Windows Defender sucking ass. They download from CF, and if they have windows defender, 9/10 several mods are getting quarantined. This is preventing them from playing the pack (Not blaming you)
I wanted to give you a heads up, as ShetiPhian also suggested. I will be reporting to the other mods that were falsely identified as a virus. I had roughly over 10 people that complained about this today in our discord and they all downloaded the pack from CF.
This happens with Minecraft 1.16 with Give Me Hats! version 1.2.0.
You still take damage when jumping off of a cliff, but you still fall very slowly.
A side note: It's a little too slow for my liking. Something about halfway between normal fall speed and the current speed would probably be a lot better.
Thank you, and excellent work!
space hat is not giving me the oxygen when outside of water
I know it sounds weird but I'm a merling in origin mod so my breathing is kinda backwards
Found a Dwarven Helm while playing Another Quality Modpack 2 but was unable to equip it. Seems like its missing the whatever tag that allows it to be equipped to the Hat slot.
I'm unable to find any of the hats in any chests in my modpack. I've attached the list of mods I have. I am using the default config file and we've looted a lot of different kinds of chests. There hasn't been hats in any of them.
I am using 1.16.5 and have tried a few world gens and even in creative to see and I have yet to find a hat. I played the all of fabric modpack as well and was able to find hats easily, so I'm not sure what's causing the hats not to spawn.
crash-2020-07-12_21.13.13-client.txt
It is a nice mod but crashed when I was testing mods. I also used these mods: Dark Loading Screen; Fabric API; Fabric Language Kotlin; Inventory Profiles; Mod Menu; Roughly Enough Items & Resources. I've uploaded the crash report. Please check it and have a good day!
So... first off, I love this mod, the idea of giving hats minor passive boosts is great!
But with that said, several hats currently have balance issues that make them way too powerful:
There are some hats I didn't list as their effect is rather fitting (albeit a bit overtuned in some cases).
The issue with these hats being so powerful is that it becomes less a choice of vanity and more of "which overpowered passive boon do I need in this situation?", which takes away from the whole point of hats, which is to look fancy!
There's also the issue of hats dropping so often - you end up having multiple hats and often a lot of duplicates after just a few villages or outposts. This can thankfully be adjusted to some degree in the configuration, though the default should probably be toned down.
What I'd love to see happen is to have some of these hat effects reduced as much as possible and even completely replaced in some cases (Woolrus comes to mind). Hats should provide minor stat boosts and such, not be game-changing buffs the way potions and enchantments are.
And most importantly: an option to make the hats function purely as vanity items would be amazing.
Thank you.
Having an issue getting Give Me Hats to work on a Forge Server in 1.18.2
crash-2022-05-03_19.44.02-fml.txt
Exception: java.lang.ClassNotFoundException: com.mojang.blaze3d.vertex.PoseStack
Charm adds a new "Totem of Preserving" that places all items into a totem after death. All modded items except for hats are placed in the totem correctly. Hats drop separately. Not sure if this is a bug on this mod's end, but that seems like the likelier option.
Hello. The last 5 hats are not being generated in the config. does this matter? should I manually put them in? halo, dwarven, viking, etc, etc.
I got this report on my mod page about chests/dispensers in my structure are crashing when broken by TNT.
https://www.curseforge.com/minecraft/mc-mods/repurposed-structures#c1117
This is the user's crashlog:
crashlog.txt
I see the crash is caused by a nullpointerexception in a mixin called handler$zno000$loot
for the RandomizableContainerBlockEntity class. To the right of it, I see pl:mixin:APP:gmh.mixins.json:LootMixin
signaling that a mod with gmh.mixins.json file is involved. So going through the modlist, I see Give Me Hats fits those initials.
Which then led me to here and found that mixin called loot with it's unsafe call to the player which can be null through normal minecraft gameplay:
I think a simple solution here is to replace Random random = player.getRandom();
with Random random = world.getRandom();
since you already check if the world is null or not. That would prevent the crash with any container block being broken by non-player actions. Also, it may be a good idea to prefix your mixin names with your modid. Like instead of this mixin being called "loot", call it "givemehats_loot" which will show up in the tracktrace and make it much easier for users to know what mod's mixin is having trouble.
I hope this helps!
Fabric API 0.19.0+build.398-1.16
MC 1.16.2
give me hats v 1.2.8
winged v 1.4.0
when using Give me hats and wearing wings.
you get this
https://i.imgur.com/dyPFgxs.png
reporting this here and on their issues board just in case.
Getting this error on startup:
[14:46:12] [main/WARN]: Reference map 'give-me-hats-1.16-refmap.json' for givemehats.mixins.json could not be read. If this is a development environment you can ignore this message
As title says, disabling any of the hats does not actually disable them in game. can still find them and equip them.
Please make it so if you disable a hat, it disables the ability to equip to a trinket slot.
Would be nice if the speed was kept even after sprinting, this way the FOV doesn't keep changing over and over again
I don't know much about coding or anything but some spongepowered injection error is not letting MC even boot.
crashlog.txt
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