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I can't load fbx in 3dmax 2015 - wrong shading encoding

deferance

Left side comes from 3ds max, the right one is created via

file.read(prevFileName);
file.write(newName);

lines below 43A8 are from uint8_t footer[] static variable,


3F70 and 4278 should be created based of this part

{ "name": "Shading",
     "properties": [
          { "type": "C", "value": true }
     ]
 },

true should be represented as 'T'(54) not '.'(1)

File is corrupted test.fbx

"The file could not be imported for the following reason : File is corrupted test.fbx"

Hi, when i import the fbx-model into MAYA run into this error, and the test.fbx have the same size (26KB) of the source-fbx model

文件名: test.fbx
文件目录: G:
文件版本: 7.4.0
文件创建者: Blender (stable FBX IO) - 2.78 (sub 0) - 3.7.7
文件自定义写入器: 否
文件创建时间: 2017/6/27 13:25:36
文件轴方向: Y-up (RH)
文件单位: 厘米
系统轴方向: Y-up
系统单位: 厘米
系统帧速率: 30
文件帧速率: 30
文件内容:

文件名: b.fbx
文件目录: G:
文件版本: 7.4.0
文件创建者: Blender (stable FBX IO) - 2.78 (sub 0) - 3.7.7
文件自定义写入器: 否
文件创建时间: 2017/6/27 13:25:36
文件轴方向: Y-up (RH)
文件单位: 厘米
系统轴方向: Y-up
系统单位: 厘米
系统帧速率: 30 警告: 帧速率不匹配
文件帧速率: 24
文件内容: 3 元素, 1 材质

Incorrect vector initializer

Hi, very neat library! I am planning to use it in my modeling tool for fbx export.
I found a minor issue of values initializer, for example, here:

FBXProperty::FBXProperty(const std::vector<bool> a) : type('b'), values(a.size()) {

values is been initialized with a size, this will double the size of the vector. These values initializers should be removed.

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