jskorepa / fbx Goto Github PK
View Code? Open in Web Editor NEWC++ Library for reading and writing FBX files
License: MIT License
C++ Library for reading and writing FBX files
License: MIT License
This is a feature request to support FBX version 7700
Hi, anyone can solve this problem?
Left side comes from 3ds max, the right one is created via
file.read(prevFileName);
file.write(newName);
lines below 43A8 are from uint8_t footer[] static variable,
3F70 and 4278 should be created based of this part
{ "name": "Shading",
"properties": [
{ "type": "C", "value": true }
]
},
true should be represented as 'T'(54) not '.'(1)
"The file could not be imported for the following reason : File is corrupted test.fbx"
Hi, when i import the fbx-model into MAYA run into this error, and the test.fbx have the same size (26KB) of the source-fbx model
文件名: test.fbx
文件目录: G:
文件版本: 7.4.0
文件创建者: Blender (stable FBX IO) - 2.78 (sub 0) - 3.7.7
文件自定义写入器: 否
文件创建时间: 2017/6/27 13:25:36
文件轴方向: Y-up (RH)
文件单位: 厘米
系统轴方向: Y-up
系统单位: 厘米
系统帧速率: 30
文件帧速率: 30
文件内容:
文件名: b.fbx
文件目录: G:
文件版本: 7.4.0
文件创建者: Blender (stable FBX IO) - 2.78 (sub 0) - 3.7.7
文件自定义写入器: 否
文件创建时间: 2017/6/27 13:25:36
文件轴方向: Y-up (RH)
文件单位: 厘米
系统轴方向: Y-up
系统单位: 厘米
系统帧速率: 30 警告: 帧速率不匹配
文件帧速率: 24
文件内容: 3 元素, 1 材质
Error C2131 expression did not evaluate to a constant
GLTest10 C:\Users\anton.duzenko\source\repos\GLTests\fbx-master\src\fbxdocument.cpp 24
To use this in runtime DirectX.
Hi, very neat library! I am planning to use it in my modeling tool for fbx export.
I found a minor issue of values initializer, for example, here:
Line 176 in 23d475a
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