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This project forked from solidusio-contrib/solidus_sale_prices

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Completely based on spree_sale_prices

License: BSD 3-Clause "New" or "Revised" License

Ruby 84.84% JavaScript 1.92% CSS 0.76% HTML 12.21% Shell 0.27%

solidus_sale_prices's Introduction

Solidus Sale Prices

Build Status

A Solidus extension (Rails Engine) that lets you set sale prices on products, either by a fixed sale price or a percentage off of the original price. Sale prices have a start date, end date and enabled flag to allow you to schedule sales, have a historical record of sale prices and put sales on hold.

Requirements

This Gem has been tested with Solidus 1.0 - 1.4 and Ruby 2.2.1. It does not support Ruby versions earlier than 1.9 for sure.

Installing

In your Gemfile add the following for the latest released version:

gem 'solidus_sale_prices', github: 'jtapia/solidus_sale_prices'

Install the Gem:

bundle install

Copy assets files and run migrations

bundle exec rails generate solidus_sale_prices:install

Usage

The following example is assuming that you have a product in your database with the price of $20 and you want to put it on sale immediately for $10:

product = Spree::Product.first

puts product.price.to_f              # => 20.0
puts product.on_sale?                # => false

product.put_on_sale 10

puts product.price.to_f              # => 10.0
puts product.original_price.to_f     # => 20.0
puts product.on_sale?                # => true

By default it uses the supplied Spree::Calculator::FixedAmountSalePriceCalculator which essentially just returns the value you give it as the sale price.

You can also give a certain percentage off by specifying that you want to use Spree::Calculator::PercentOffSalePriceCalculator. Note that the percentage is given as a float between 0 and 1, not the integer amount from 0 to 100.

product.put_on_sale 0.2, { calculator_type: Spree::Calculator::PercentOffSalePriceCalculator.new }
puts product.price.to_f              # => 16.0

This extension gives you all of the below methods on both your Products and Variants. If accessed on the Product when reading values, it will return values from your Master variant. If accessed on the Product when writing values, it will by default update all variants including the master variants. If you change the all_variants parameter to false, it will only then write to the master variant and leave the other variants untouched.

price Returns the sale price if currently on sale, the original price if not

sale_price Returns the sale price if currently on sale, nil if not

original_price Always returns the original price

discount_percent Return the percentage of discount

on_sale? Return a boolean indication if it is currently on sale (enabled is set to true and we are currently within the active date range)

put_on_sale(value[, ...]) Put this item on sale (see below sections for options and more information)

create_sale Alias of put_on_sale

active_sale Returns the currently active sale (Spree::SalePrice object) that price and sale_price will use. If there is more than one potentially active sale, the one with the latest created_at timestamp is used. See the section on "Multiple active sales" for the reasoning behind that.

current_sale Alias of active_sale

next_active_sale Currently returns the latest created Spree::SalePrice object (active or not.) The name is kind of misleading so it should probably be changed. We may also want to make this only return the latest created inactive sale, since that's kind of the original intention of it to be used inside of enable_sale and start_sale. Needs more thought.

next_current_sale Alias of next_active_sale

enable_sale(all_variants = true) Enable the sale returned by next_active_sale by setting that Spree::SalePrice object's enabled flag to true. Does not change the start and end dates so it does not necessary mean that the sale will then become active. Therefore, you can enable a sale in this manner and still have it not take effect on the site. (Use start_sale for that) Note: The all_variants flag is only available on Spree::Product (not on Spree::Variant)

disable_sale(all_variants = true) Disable the sale returned by active_sale by setting that Spree::SalePrice object's enabled flag to false. This always makes the sale inactive, regardless of the date range. Note: The all_variants flag is only available on Spree::Product (not on Spree::Variant)

start_sale(end_time = nil, all_variants = true) Start the sale returned by next_active_sale (and make it active) by setting that Spree::SalePrice object's enabled flag to true and ensuring that the current time is in between the start and end dates. Note: The all_variants flag is only available on Spree::Product (not on Spree::Variant)

stop_sale(all_variants = true) Stop the sale returned by active_sale by setting that Spree::SalePrice object's enabled flag to false and the end date to the current time. Note: The all_variants flag is only available on Spree::Product (not on Spree::Variant)

Since you have these methods available to both your products and variants, it is possible to put the product and all variants on sale or just particular variants. See the explanation of put_on_sale below for more information.

Options for put_on_sale (create_sale)

put_on_sale(value, { calculator_type: Spree::Calculator::PercentOffSalePriceCalculator.new, all_variants: true, start_at: Time.now, end_at: nil, enabled: true })

value (float)

This is either the sale price that you want to sell the product for (if using the default FixedAmountSalePriceCalculator) or the float representation of the percentage off of the original price (between 0 and 1)

calculator_type (string) - Default: "Spree::Calculator::FixedAmountSalePriceCalculator"

Specify which calculator to use for determining the sale price. The default calculator will take the value as is and use it as the sale price. You can also pass in another calculator value to determine the sale price differently, such as the provided "Spree::Calculator::PercentOffSalePriceCalculator", which will take a given percentage off of the original price.

all_variants (boolean) - Default: true

Only for Spree::Product. By default it set all of variants (including the master variant) for the product on sale. If you change this value to false it will only put the master variant on sale. Only change this if you know the implications.

start_at (DateTime or nil) - Default: Time.now

Specify the date and time that the sale takes effect. By default it uses the current time. It can also be nil but it's not recommended because for future reporting reasons you will probably want to know exactly when the sale started.

end_at (DateTime or nil) - Default: nil

Specify the end date of the sale or nil to keep the sale running indefinitely. For future reporting reasons it's recommended to set this at the time you decide to deactivate the sale rather than just setting enabled to false.

enabled (boolean) - Default: true

Disable this sale temporarily by setting this to false (overrides the start_at and end_at range). It's not recommended to use this to stop the sale when you decide to end it because it could impact future reporting needs. It's mainly intended to keep the sale disabled while you are still working on it and it isn't quite ready, or if you need to disable temporarily for some reason in the middle of a sale.

Multiple active sales

Technically you can have more than one active sale at a time. However, because Spree is going to use product.price or variant.price throughout (with no additional parameters or means to identify a particular sale), we have to consistently work with a single sale price so that the customer is always charged the same price as they see on the site. What we do then is always take the last created sale price. We do this so that if you want to temporarily make a new sale to override a currently running one, you just add a new active sale. Then when that new sale ends, the old sale will be in effect again (provided it's still active, of course.) So you can add more than one active sale but only one will actually be used at a given time.

Testing

Tests are in progress, so there aren't any yet. I know, TDD, blah blah blah.

Be sure to bundle your dependencies and then create a dummy test app for the specs to run against.

$ bundle
$ bundle exec rake test_app
$ bundle exec rspec

Copyright (c) 2012 Jonathan Dean, 2015 Renuo GmbH released under the New BSD License

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