Comments (3)
My first days here in Unity I've been fixing some random bugs and I think I fixed something like this. It happened when you do something holding your right mouse button down and then you do something with the left button while holding the right one. Happens with custom handles only.
I have no idea when my fix will be on some official release or anything, but try to see if you can reproduce stuff like that.
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Oh you closed the issue. Nice.
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@JuhaKiili I fixed the issue by consuming Event.current in HandleAnimationGUI but I suspect this didn't really fix the real bug since creating/loading a scene should have been enough to regain control. Not sure if this a Unity bug or a RagePixel bug.
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Related Issues (16)
- RagePixel future HOT 11
- Update Fail HOT 6
- RagePixel not supporting the basic prefab functionality HOT 10
- Roadmap HOT 8
- UV bleeding / tearing HOT 11
- Animation Editor Frame Preview Wrong
- Support for pixel-perfect text rendering. HOT 2
- Range Animations Not Working HOT 1
- Support for run-time changing of animation speed HOT 2
- Refactor RagePixelSpriteEditor's painting functionality for other components HOT 1
- ActionScript Support HOT 2
- RagePixel Sprites Detecting each other sprites. HOT 2
- building to flash Error HOT 1
- Last Frame ends too fast (nearly doesnt show) HOT 1
- Issue with importing texture HOT 1
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